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Research map / Multi-agent systems and games / Games and equilibria

Mastering Complex Control in MOBA Games with Deep Reinforcement Learning

AAAI 2020 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 276 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add action mask (ablation)Base DiRenJie agent · DiRenJie tournamenttime to converge: 80 h -> 65 hHelped
Add action mask (ablation)Base DiRenJie agent · DiRenjie tournamentwin rate vs Base: 50.5%No clear effect
Add target attention (ablation)Base DiRenjie agent · DiRenjie tournamentwin rate vs Base: 75%Helped
Add target attention (ablation)Base DiRenjie agent · DiRenjie tournamenttime to converge: 80 h -> 90 hHurt
Add LSTM (ablation)Base DiRenjie agent · DiRenjie tournamentwin rate vs Base: 73%Helped
Add LSTM (ablation)Base DiRenjie agent · DiRenjie tournamenttime to converge: 80 h -> 100 hHurt
Use full rollouts rather than partial rollouts (ablation)Honor of Kings 1v1 agent · Honor of Kings 1v1win rate: 70%~80%Helped
Use random initial frames instead of zero-start (ablation)Honor of Kings 1v1 agent · Honor of Kings 1v1win rate: 40%Hurt
Use random initial frames instead of zero-start (ablation)Honor of Kings 1v1 agent · Honor of Kings 1v1convergence speed: 15%Helped

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