Research map / Multi-agent systems and games / Games and equilibria
Diverse Generation for Multi-Agent Sports Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a permutation-equivariant graph variational recurrent model with agent types | Sports trajectory forecasting · Basketball | L2 (Best): 09.02 ± .02 -> 08.26 ± .04 | Helped |
| Use a permutation-equivariant graph variational recurrent model with agent types | Sports trajectory forecasting · Soccer | L2 (Best): 3.17 ± .01 -> 3.07 ± .02 | Helped |
| Add agent type information (ablation) | GVRNN · Basketball | L2 (Best): 08.39 ± .03 -> 08.26 ± .04 | Helped |
| Add interactions between agents using a full graph (ablation) | GVRNNT · Basketball | Cond. L2 (Best): 10.63 ± .04 -> 07.88 ± .03 | Helped |
| Add variational latent states (ablation) | GRNNT-Full · Basketball | L2 (Best): 11.24 ± .03 -> 08.26 ± .04 | Helped |
| Add agent type information (ablation) | GVRNN · Soccer | L2 (Best): 3.25 ± .01 -> 3.07 ± .02 | Helped |
| Add interactions between agents using a full graph (ablation) | GVRNNT · Soccer | Cond. L2 (Best): 7.77 ± .10 -> 7.61 ± .13 | Helped |
| Add variational latent states (ablation) | GRNNT-Full · Soccer | L2 (Best): 3.05 ± .01 -> 3.07 ± .02 | Hurt |
| Use a variational recurrent model instead of a deterministic recurrent model (ablation) | Sports trajectory forecasting · Soccer | L2 (Best): 3.05 ± .01 vs 3.07 ± .02 | Mixed |
| Use a skip connection from previous observations into the graph networks (ablation) | GVRNN · Basketball | performance | Helped |
| Add a GNN for direct interaction between recurrent hidden states (ablation) | GVRNN · Basketball | performance | No clear effect |
| Use permutation-equivariant graph modeling instead of fixed role-based ordering | Multi-agent sports forecasting · Basketball | L2 (Best): VRNN-Template 09.02 ± .02; GVRNNT-Full 08.26 ± .04 | Helped |
Closest papers by meaning
- Semi-Supervised Generative Models for Multiagent Trajectories (NeurIPS 2022 · similarity 0.90)
- Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sports (ICLR 2025 · similarity 0.88)
- Stochastic Prediction of Multi-Agent Interactions from Partial Observations (ICLR 2019 · similarity 0.88)
- Event2Tracking: Reconstructing Multi-Agent Soccer Trajectories Using Long-Term Multimodal Context (AAAI 2025 · similarity 0.88)
- Unified Uncertainty-Aware Diffusion for Multi-Agent Trajectory Modeling (CVPR 2025 · similarity 0.86)
- The CoachAI Badminton Environment: A Novel Reinforcement Learning Environment with Realistic Opponents (Student Abstract) (AAAI 2024 · similarity 0.82)
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