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Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf

NeurIPS 2024 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 2 citations (OpenAlex)

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Analyzes One Night Ultimate Werewolf as a multi-phase extensive-form Bayesian game with PBE derivations, then trains an RL discussion-tactic policy (CQL on GPT-4 game logs) that instructs an LLM agent to discuss strategically.

Problem

LLM-based agents in communication games like Werewolf neglect control over discussion tactics, which matter greatly under hidden roles and role-switching uncertainty in One Night Ultimate Werewolf (ONUW).

Approach

Formulate ONUW as a multi-phase extensive-form Bayesian game, prove PBEs for a three-player case with and without discussion, and use an offline RL (CQL) discussion policy over six discretized tactics (honest/deceptive × evidence/accusation/defense) to choose the tactic that LLM agents follow when speaking.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add an RL-trained discussion policyLLM-based agents · Three-player ONUWNashConvHelped
Train the discussion policy with RL instead of prompting the LLM to choose tactics (ablation)LLM-based agents · Three-player ONUWNashConvHelped
Add an RL-trained discussion policyLLM-based agents · Five-player ONUW, easy and hard settingsTeam Village win rateHelped
Add an RL-trained discussion policyLLM-based agents playing as Player 3 · Standard five-player ONUWWin rateHelped
Add an RL-trained discussion policyLLM-based agents playing as Player 3 · Standard five-player ONUWAverage votesHelped

Surprising findings

Limitations

Experimental setup

Datasets: GPT-4-generated ONUW game logs (five-player)

Benchmarks: three-player ONUW (NashConv) five-player ONUW easy and hard settings (win rates) five-player ONUW standard setting as Player 3 (win rates, average votes)

Metrics: NashConv win rate average votes

Baselines: ReAct ReAct (w.o. discussion) Belief agent (no discussion policy) Random discussion policy LLM-instructed discussion policy

Builds on: ReAct Conservative Q-Learning ChatArena

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