Research map / Multi-agent systems and games / Games and equilibria
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train with 4,638 replays instead of the full 105,034-replay dataset (ablation) | SCC supervised learning · Built-in Elite bot evaluation | win rate | No clear effect |
| Use higher-MMR replays (MMR5300) instead of the MMR4300 medium dataset (ablation) | SCC supervised learning · Built-in Elite bot evaluation | win rate: around 85%, about 10% higher | Helped |
| Double batch size from 3,850 to 7,700 (ablation) | SCC supervised learning on the large dataset · Built-in Elite bot evaluation | win rate | Helped |
| Fine-tune on 3,458 high-quality winning replays after full-dataset training (ablation) | SCC supervised learning · Built-in Elite bot evaluation | win rate: 97% | Helped |
| Reduce minimap size from 128x128 to 64x64 (ablation) | SCC policy network · Supervised learning | performance | No clear effect |
| Replace average pooling with trainable attention-based pooling (ablation) | SCC policy network · Supervised learning | performance | Helped |
| Use agent branching: initialize an exploiter from the current main agent and guide it with strategy-statistic reward (ablation) | SCC league training · StarCraft II robustness and exploiter training | training efficiency | Helped |
| Train multiple main agents rather than one (ablation) | SCC league training · StarCraft II strategy robustness | strategy diversity | Helped |
| Apply reinforcement learning after supervised initialization | SCC · Built-in bots across races and maps | win rate: 0.97 -> 1.0 | Helped |
Closest papers by meaning
- On Reinforcement Learning for Full-Length Game of StarCraft (AAAI 2019 · similarity 0.90)
- Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement (ICLR 2017 · similarity 0.89)
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games (NeurIPS 2024 · similarity 0.84)
- LLM-PySC2: Starcraft II learning environment for Large Language Models (NeurIPS 2025 · similarity 0.84)
- FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.84)
- JaxMARL: Multi-Agent RL Environments and Algorithms in JAX (NeurIPS 2024 · similarity 0.83)
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