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Approximating the Shapley Value without Marginal Contributions
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Proposes SVARM and Stratified SVARM, parameter-free, unbiased Shapley value approximators that use a marginal-contribution-free representation and update many player estimates per coalition evaluation under a fixed evaluation budget.
Problem
Approximating Shapley values under a fixed budget of value-function evaluations, where existing methods are judged by marginal-contribution counts rather than actual accesses to the costly value function.
Approach
Rewrites the Shapley value as a difference of two weighted averages of coalition worths (positive and negative Shapley values), samples coalitions from tailored distributions so that each sampled coalition updates estimates for many players at once; the stratified variant groups coalitions by size and updates all players per sample.
Key results
- Stratified SVARM has variance bound O(log n / (T - n log n)) and unbiased estimates; SVARM variance bound 2H_n/T̄ (σ+² + σ-²).
- Stratified SVARM+ (without replacement) matches KernelSHAP on explainability games with n=14 and outperforms it on synthetic games.
- Stratified SVARM is significantly superior to ApproShapley and KernelSHAP on synthetic games across player numbers.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Stratified SVARM instead of ApproShapley or KernelSHAP | Shapley value approximation · Shoe, Airport, and SOUG games | MSE | Helped |
| Use Stratified SVARM instead of SVARM | Shapley value approximation · Synthetic games | MSE | Helped |
| Use Stratified SVARM instead of Unbiased KernelSHAP | Shapley value approximation · Explainability games | MSE | Helped |
| Use Stratified SVARM+ instead of KernelSHAP | Shapley value approximation · Synthetic games | MSE | Helped |
| Use Stratified SVARM+ instead of KernelSHAP | Shapley value approximation · Explainability games | MSE | Mixed |
| Replace the proposed coalition-size distribution with uniform sampling over sizes 2 to n-2 (ablation) | Stratified SVARM · Synthetic and explainability games | MSE | No clear effect |
| Remove the warm-up phase (ablation) | Stratified SVARM · Synthetic and explainability games | MSE | Helped |
| Sample coalitions without replacement (ablation) | Stratified SVARM · Synthetic and explainability games | MSE | Helped |
Surprising findings
- Sample-mean-based Stratified SVARM+ rivals KernelSHAP, a quadratic-optimization method, on explainability games.
Limitations
- Quadratically growing number of strata in n may challenge higher player numbers.
- Exact MSE evaluation limited to n=14 in explainability games because true Shapley values must be computed exhaustively.
- Stratified SVARM+ samples without replacement and needs linear space in T, disabling on-the-fly approximation.
Experimental setup
Datasets: IMDB movie reviews ImageNet Adult income dataset Airport game Shoe game Sum of Unanimity Games (random)
Benchmarks: Airport game Shoe game SOUG game NLP sentiment analysis game (IMDB, DistilBERT) Image classifier game (ResNet18) Adult classification game
Metrics: mean squared error variance
Baselines: ApproShapley KernelSHAP Unbiased KernelSHAP Stratified Sampling SVARM
Builds on: ApproShapley KernelSHAP Stratified Sampling Maximum sample reuse (Banzhaf)
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