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Research map / Learning theory and algorithms / Submodular and game algorithms

Zero-sum game learning dynamics

Analyze complexity and learning dynamics for computing equilibria in two-player zero-sum games.

107 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Submodular and game algorithms, keyword cluster “game · equilibrium · equilibria”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

24 papers in 2023–24 and 35 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 11.8% to 14.5%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 4162017: 6172018: 5182019: 4192020: 11202021: 9212022: 9222023: 14232024: 10242025: 17252026: 1826

Most cited paper of each year

Earliest papers here

What has been tried

61 papers here report 383 measured changes (a component added, removed or swapped, compared with a baseline): helped 63%, no clear effect 11%, hurt 17%, mixed 8%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Increase the restarting interval k beyond the range where performance stabilizesKuhn Poker and Leduc Poker · exploitabilityNo clear effectRapid Learning in Constrained Minimax Games with Negative Momentum (AAAI 2025 · 0 citations)
Use weight w_t=1 instead of the other tested common weightsDifferent games · convergence speedHelpedAccelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play (NeurIPS 2024 · 0 citations)
Remove the LookAhead moduleZero-sum games · exploitabilityHurtA-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games (ICML 2025)

What reviewers will expect

Datasets and baselines named in the 23 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • randomly generated normal-form games · 2 of 23 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 59 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 40 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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