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Learning Discrete-Time Major-Minor Mean Field Games

AAAI 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 4 citations (OpenAlex)

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Proposes a discrete-time major-minor mean field game (M3FG) model and a tabular projected fictitious play algorithm that learns equilibria without knowing common noise, with propagation-of-chaos and exploitability convergence guarantees.

Problem

Computing Nash equilibria in large multi-player games with both many homogeneous minor players and strong major players (plus common noise), which standard MFGs cannot model; the mean field becomes stochastic due to the major player.

Approach

A discrete-time major-minor MFG in which the mean field is stochastic and conditioned on major state and action; a fictitious play algorithm with partitioning of the probability simplex yields a tabular, finite MDP approximation that does not assume common noise is known.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use fictitious play instead of fixed-point iterationM3FG equilibrium learning · SISminor exploitabilityHelped
Use fictitious play instead of fixed-point iterationM3FG equilibrium learning · Buffetminor exploitabilityHelped
Use fictitious play instead of fixed-point iterationM3FG equilibrium learning · Advertisementminor exploitabilityHelped
Use fictitious play instead of fixed-point iterationM3FG equilibrium learning · SISmajor exploitabilityHelped
Use fictitious play instead of fixed-point iterationM3FG equilibrium learning · Buffetmajor exploitabilityHelped
Use fictitious play instead of fixed-point iterationM3FG equilibrium learning · Advertisementmajor exploitabilityHelped
Increase the number of minor playersM3FG finite-player system · SIS, Buffet, and Advertisementobjective agreement with projected mean-field predictionHelped
Use a sufficiently fine mean-field discretizationFictitious play · SIS, Buffet, and Advertisementfinal objectivesHelped

Surprising findings

Limitations

Experimental setup

Benchmarks: SIS epidemics control Buffet problem Advertisement duopoly model

Metrics: approximate exploitability N-player episodic objective

Baselines: fixed-point iteration (FPI)

Builds on: fictitious play for mean field games mean field games with common noise Lasry-Lions monotonicity

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