Research map / Learning theory and algorithms / Submodular and game algorithms
Solving Large Sequential Games with the Excessive Gap Technique
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use aggressive μ reduction with practical initial μ and μ balancing (ablation) | EGT · Endgame 7 | iterations to 1mbb: about 3000 -> about 400 | Helped |
| Use aggressive μ reduction with practical initial μ and μ balancing (ablation) | EGT · Endgame 2 | iterations to 1mbb: about 400 iterations for EGT/as; EGT is slowest | Mixed |
| Use EGT/as instead of CFR+ | River endgames · Endgame 2 and Endgame 7 | gradient computations to 1mbb: about 800 -> about 1800 | Hurt |
| Use practical EGT without aggressive μ reduction instead of CFR(RM) or CFR(RM$^+$) | Endgame 7 · Endgame 7 | iterations to 1mbb: about 3000 | No clear effect |
| Use EGT/as instead of CFR(RM$^+$) | River endgames · Endgame 2 and Endgame 7 | iterations to 1mbb: about 400 versus about 3000 in Endgame 7 | Helped |
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