Research map / Learning theory and algorithms / Submodular and game algorithms
Computing Possible and Necessary Equilibrium Actions (and Bipartisan Set Winners)
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| solve possible evolutionarily-stable-winner problem with a MIP instead of brute-force search | possible ES winner problem in weak tournament games · random weak tournament games with n/2 or n unspecified entries | average solve time | Helped |
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