AI Paper Atlas

Research map / Learning theory and algorithms / Submodular and game algorithms

Computing Possible and Necessary Equilibrium Actions (and Bipartisan Set Winners)

AAAI 2016 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 6 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's title only (no summary yet). Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Measured effects reported in the paper

What was changedWhereMeasuredEffect
solve possible evolutionarily-stable-winner problem with a MIP instead of brute-force searchpossible ES winner problem in weak tournament games · random weak tournament games with n/2 or n unspecified entriesaverage solve timeHelped

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy