Research map / Learning theory and algorithms / Submodular and game algorithms
Heuristic Search Value Iteration for One-Sided Partially Observable Stochastic Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase pursuit-evasion grid width from N=3 to N=6 | HSVI for one-sided POSGs · Pursuit-evasion 3xN | runtime: 9s -> 3.5 hours | Hurt |
| use 1-1 defender configuration instead of 2-1 in intrusion search | HSVI for one-sided POSGs · Intrusion search | runtime: 27 minutes (4656 states, 2-1) vs 3.5 hours (964 states, 1-1) | Hurt |
| increase patrolling attack time from 3 to 4 | HSVI for one-sided POSGs · Patrolling ER(0.25) | solved instances: all solved in <12 minutes -> 60% solved at |V|=13 | Hurt |
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