Research map / Learning theory and algorithms / Submodular and game algorithms
A Generalized Training Approach for Multiagent Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PBR instead of BR | α-PSRO · Randomly generated general-sum games | α-Rank support captured | Helped |
| Use α-Rank instead of exact Nash as the meta-solver | PSRO with BR · Kuhn Poker, 2-player | NashConv convergence | No clear effect |
| Use α-Rank instead of Uniform as the meta-solver | PSRO with BR · Kuhn Poker, 2-player | NashConv convergence | Helped |
| Use α-Rank instead of PRD as the meta-solver | PSRO with BR · Kuhn Poker, more than 2 players | NashConv convergence | No clear effect |
| Use α-Rank instead of PRD as the meta-solver | PSRO with BR · Leduc Poker, 3-player | NashConv convergence | Helped |
| Use α-Rank instead of Uniform as the meta-solver | PSRO with BR · Leduc Poker, 3-player | NashConv convergence | Mixed |
| Use Rectified Nash as the meta-solver | PSRO with BR · Kuhn Poker | NashConv convergence | Hurt |
| Use a novelty-bound PBR oracle (ablation) | α-PSRO · General games | Full convergence to an SSCC | Helped |
| Use PBR instead of BR (ablation) | α-PSRO · Single-population games | Partial convergence to the unique SSCC | Helped |
| Use PBR instead of BR (ablation) | α-PSRO · Multi-population games | Partial convergence to an SSCC | Mixed |
| Use α-Rank instead of Nash as the meta-solver | PSRO · MuJoCo soccer | Feasibility with reinforcement-learning oracles | No clear effect |
Closest papers by meaning
- XDO: A Double Oracle Algorithm for Extensive-Form Games (NeurIPS 2021 · similarity 0.91)
- Toward Optimal Policy Population Growth in Two-Player Zero-Sum Games (ICLR 2024 · similarity 0.91)
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- A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games (ICML 2025 · similarity 0.91)
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- No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests (NeurIPS 2024 · similarity 0.88)
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