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Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play

NeurIPS 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Proposes MCCFVFP, a Monte Carlo variant of counterfactual value-based fictitious play that replaces CFR's regret matching with best-response updates, reporting 20-50% faster convergence than MCCFR on poker and other test games.

Problem

Existing CFR accelerations (CFR+, DCFR, PCFR) require full game-tree traversal and do not carry over to Monte Carlo sampling, which is needed for large-scale imperfect-information games.

Approach

Replace the regret-matching strategy in MCCFR with a pure best-response strategy computed from accumulated counterfactual values (omitting the average-payoff term), exploiting that large games have many dominated actions and that pure BR updates allow more pruning and cheaper per-infoset computation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace regret matching with counterfactual value-based best responsesMCCFR, producing MCCFVFP · Kuhn-extension, Leduc-extension, and princess-and-monster gamesconvergence speed: approximately 20\%$\sim$50\% fasterHelped
Replace regret matching with counterfactual value-based best responsesMCCFR, producing MCCFVFP · Two-player Texas Hold’emconvergence speed: 20--30\% fasterHelped
Replace regret matching with counterfactual value-based best responsesMCCFR, producing MCCFVFP · 6-player Texas Hold’emreward versus MCCFR: 0.932 BB/100Helped
Use MCCFVFP instead of MCCFRMCCFR · Kuhn-extension, Leduc-extension, and princess-and-monster gamestime at similar exploitability: approximately 50\% time savingsHelped
Use MCCFVFP instead of MCCFRMCCFR · One information setcomputational time: 2/9Helped
Use MCCFVFP instead of CFVFPCFVFP · Different gamesconvergenceHelped
Use MCCFVFP+ instead of CFVFP+CFVFP+ · Different gamesconvergenceHelped
Use weight w_t=1 instead of the other tested common weights (ablation)CFVFP · Different gamesconvergence speedHelped

Surprising findings

Limitations

Experimental setup

Datasets: Kuhn-extension poker Leduc-extension poker princess and monster game Texas Hold'em

Benchmarks: Kuhn-extension poker Leduc-extension poker princess and monster two-player Texas Hold'em (BB/100 exploitability) 6-player Texas Hold'em mutual play

Metrics: exploitability convergence speed vs time nodes touched average reward BB/100 in head-to-head play

Baselines: ES-MCCFR MCCFR CFR+ DCFR PCFR DCFR+

Builds on: Counterfactual Regret Minimization Monte Carlo CFR Fictitious Play Predictive CFR

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