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Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play
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Proposes MCCFVFP, a Monte Carlo variant of counterfactual value-based fictitious play that replaces CFR's regret matching with best-response updates, reporting 20-50% faster convergence than MCCFR on poker and other test games.
Problem
Existing CFR accelerations (CFR+, DCFR, PCFR) require full game-tree traversal and do not carry over to Monte Carlo sampling, which is needed for large-scale imperfect-information games.
Approach
Replace the regret-matching strategy in MCCFR with a pure best-response strategy computed from accumulated counterfactual values (omitting the average-payoff term), exploiting that large games have many dominated actions and that pure BR updates allow more pruning and cheaper per-infoset computation.
Key results
- MCCFVFP reaches convergence roughly 20-30% faster than MCCFR in two-player Texas Hold'em (69 strength ranks, ~89k infosets) within the same time.
- Across tested games MCCFVFP consistently converged faster than MCCFR; about 50% time savings versus ES-MCCFR at similar exploitability is claimed.
- In 6-player Texas Hold'em head-to-head play using community cards KsQsJs3h2h, MCCFVFP gained 0.932 BB/100 over MCCFR.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace regret matching with counterfactual value-based best responses | MCCFR, producing MCCFVFP · Kuhn-extension, Leduc-extension, and princess-and-monster games | convergence speed: approximately 20\%$\sim$50\% faster | Helped |
| Replace regret matching with counterfactual value-based best responses | MCCFR, producing MCCFVFP · Two-player Texas Hold’em | convergence speed: 20--30\% faster | Helped |
| Replace regret matching with counterfactual value-based best responses | MCCFR, producing MCCFVFP · 6-player Texas Hold’em | reward versus MCCFR: 0.932 BB/100 | Helped |
| Use MCCFVFP instead of MCCFR | MCCFR · Kuhn-extension, Leduc-extension, and princess-and-monster games | time at similar exploitability: approximately 50\% time savings | Helped |
| Use MCCFVFP instead of MCCFR | MCCFR · One information set | computational time: 2/9 | Helped |
| Use MCCFVFP instead of CFVFP | CFVFP · Different games | convergence | Helped |
| Use MCCFVFP+ instead of CFVFP+ | CFVFP+ · Different games | convergence | Helped |
| Use weight w_t=1 instead of the other tested common weights (ablation) | CFVFP · Different games | convergence speed | Helped |
Surprising findings
- In small games like vanilla Kuhn, full-traversal algorithms (DCFR, PCFR, CFR+) can outperform both MCCFR and MCCFVFP.
- The authors acknowledge the method may be theoretically less effective than MCCFR in tangled games, yet it outperformed MCCFR in all tested scenarios.
Limitations
- Convergence guarantees rely on a Blackwell approachability argument restricted to two-player zero-sum games; the pseudocode does not cover multiplayer or other settings.
- Theoretical advantage depends on games being 'clear' (few non-dominated actions); the authors concede it may underperform MCCFR in tangled games.
- Texas Hold'em experiments simplify the game (players check through to the river) and use a single subgame of 89k infosets for exploitability.
Experimental setup
Datasets: Kuhn-extension poker Leduc-extension poker princess and monster game Texas Hold'em
Benchmarks: Kuhn-extension poker Leduc-extension poker princess and monster two-player Texas Hold'em (BB/100 exploitability) 6-player Texas Hold'em mutual play
Metrics: exploitability convergence speed vs time nodes touched average reward BB/100 in head-to-head play
Baselines: ES-MCCFR MCCFR CFR+ DCFR PCFR DCFR+
Builds on: Counterfactual Regret Minimization Monte Carlo CFR Fictitious Play Predictive CFR
Closest papers by meaning
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- Strategy-Based Warm Starting for Regret Minimization in Games (AAAI 2016 · similarity 0.90)
- Solving Imperfect-Information Games via Discounted Regret Minimization (AAAI 2019 · similarity 0.90)
- Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines (AAAI 2019 · similarity 0.90)
- Preference-CFR: Beyond Nash Equilibrium for Better Game Strategies (ICML 2025 · similarity 0.88)
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