Research map / Learning theory and algorithms / Submodular and game algorithms
Tight Inapproximability for Graphical Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Fix players with an ε-dominant action, then let remaining players mix uniformly | Two-action graphical games with maximum in-degree d · Two-action graphical games, maximum in-degree d | WSNE approximation guarantee: 1 - \frac{2}{2^d + 1} | Helped |
| Reduce PCircuit to two-action graphical games | Two-action graphical games with maximum in-degree d · Two-action graphical games, maximum in-degree d | WSNE computational complexity: \varepsilon < 1 - \frac{2}{2^d + 1} | Hurt |
| Set the PURE-gate payoff parameter to 1, yielding win-lose payoffs | Two-action graphical games with maximum in-degree d · Two-action win-lose graphical games, maximum in-degree d | WSNE computational complexity: \varepsilon < 1 - \frac{1}{2^{d-1}} | Hurt |
| Let every player mix uniformly over the two actions | Two-action graphical games · Two-action graphical games | NE approximation guarantee: 0.5 | Helped |
| Reduce PCircuit using groups of k players to represent each circuit node | Two-action graphical games · Two-action graphical games | NE computational complexity: (0.5 - \ensuremath{\varepsilon}\xspace) | Hurt |
| Use only 0-or-1 payoff entries in the NE hardness construction | Two-action graphical games · Two-action win-lose graphical games | NE computational complexity: (0.5 - \ensuremath{\varepsilon}\xspace) | Hurt |
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