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Research map / Learning theory and algorithms / Submodular and game algorithms

Tight Inapproximability for Graphical Games

AAAI 2023 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 4 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Fix players with an ε-dominant action, then let remaining players mix uniformlyTwo-action graphical games with maximum in-degree d · Two-action graphical games, maximum in-degree dWSNE approximation guarantee: 1 - \frac{2}{2^d + 1}Helped
Reduce PCircuit to two-action graphical gamesTwo-action graphical games with maximum in-degree d · Two-action graphical games, maximum in-degree dWSNE computational complexity: \varepsilon < 1 - \frac{2}{2^d + 1}Hurt
Set the PURE-gate payoff parameter to 1, yielding win-lose payoffsTwo-action graphical games with maximum in-degree d · Two-action win-lose graphical games, maximum in-degree dWSNE computational complexity: \varepsilon < 1 - \frac{1}{2^{d-1}}Hurt
Let every player mix uniformly over the two actionsTwo-action graphical games · Two-action graphical gamesNE approximation guarantee: 0.5Helped
Reduce PCircuit using groups of k players to represent each circuit nodeTwo-action graphical games · Two-action graphical gamesNE computational complexity: (0.5 - \ensuremath{\varepsilon}\xspace)Hurt
Use only 0-or-1 payoff entries in the NE hardness constructionTwo-action graphical games · Two-action win-lose graphical gamesNE computational complexity: (0.5 - \ensuremath{\varepsilon}\xspace)Hurt

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