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World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 0 citations (OpenAlex)

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Conditions a Wan-2.1-14B video DiT on dense 4D buffers (RGB, opacity, depth, normals, 3D scene flow) rendered from an initial dynamic 3DGS along input and target cameras, then distills generated virtual-view videos back into the dynamic 3DGS to improve monocular 4D reconstruction.

Problem

Monocular 4D reconstruction with dynamic 3D Gaussians is accurate only in well-observed regions and struggles with novel views, unobserved content, and unseen dynamics, while video generators lack multiview consistency.

Approach

Condition a video generator on pixel-aligned 4D buffers (appearance, geometry, and 3D scene flow) rendered from a dynamic 3DGS along both input and target trajectories, add reconstruction classifier-free guidance, and re-optimize the 3DGS (including motion) on the generated virtual-view videos.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MultiCamVideo DyCheck

Benchmarks: DyCheck MultiCamVideo

Metrics: PSNR SSIM LPIPS mPSNR mSSIM mLPIPS PCK@0.05

Baselines: Shape of Motion MoSca WorldTree ViDAR CAT4D ReCamMaster TrajectoryCrafter GEN3C Vista4D

Builds on: Wan 2.1 VACE Shape of Motion WorldTree MoSca ReCamMaster APG

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