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ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
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Presents ODHSR, an online Gaussian-splatting SLAM framework that jointly tracks camera and human poses and reconstructs photorealistic human avatars and scenes from a monocular RGB video.
Problem
Reconstructing photorealistic human and scene jointly from monocular in-the-wild video typically needs pre-calibrated cameras, known human poses, and days of offline training; online joint camera tracking, human pose estimation and dense human-scene reconstruction is lacking.
Approach
Extends RGB-only Gaussian Splatting SLAM (GS-ICP/Gaussian SLAM style, based on [41]) with a holistic human-scene 3D Gaussian representation: SMPL-guided canonical human Gaussians with hash-encoded time-pose non-rigid deformation, occlusion-aware human silhouette rendering, and monocular depth priors, jointly optimized for camera and human pose during tracking and mapping.
Key results
- On EMDB, full ODHSR reaches 23.790 PSNR whole-image and 28.955 human-only PSNR, outperforming HUGS (21.605 / 26.165) and HSR (18.675 / 25.127).
- Camera tracking ATE of 8.4 cm on EMDB, comparable to DROID-SLAM, and WA-MPJPE of 175.215 mm versus 636.001 mm for WHAM.
- Reported as about 75x faster than HSR, with 85 FPS rendering-oriented training throughput per image on a single RTX 4090 (training FPS as listed in Table 1).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ODHSR's full joint optimization instead of HUGS | EMDB whole-image reconstruction · EMDB, whole images | PSNR: 21.605 -> 23.790 | Helped |
| Use ODHSR's full joint optimization instead of 3DGS-Avatar | EMDB human reconstruction · EMDB, human-only regions | PSNR: 27.952 -> 28.955 | Helped |
| Use estimated camera tracking instead of ground-truth camera poses | ODHSR · NeuMan, whole images | PSNR: 27.784 -> 26.470 | Hurt |
| Remove optical flow loss (ablation) | ODHSR · EMDB | ATE RMSE [m]: 0.084 -> 0.214 | Hurt |
| Remove 2D keypoint loss (ablation) | ODHSR · EMDB | WA-MPJPE [mm]: 175.215 -> 230.875 | Hurt |
| Remove monocular depth (disparity) loss (ablation) | ODHSR · EMDB | PSNR: 23.790 -> 22.769 | Hurt |
| Remove human silhouette loss (ablation) | ODHSR · EMDB | PSNR: 23.790 -> 22.648 | Hurt |
Surprising findings
- Ablation shows removing the optical flow loss raises ATE error from 0.084 to 0.214 m, indicating tracking is highly sensitive to flow supervision.
- Human-only GauHuman and 3DGS-Avatar outperform ODHSR in human-only PSNR on NeuMan when given ground-truth camera poses, with ODHSR's human-only quality second only to 3DGS-Avatar.
Limitations
- Relies on pre-estimated human segmentation, optical flow and monocular depth priors, and an off-the-shelf pose initializer (WHAM).
- Human-only quality drops on NeuMan when switching from ground-truth to estimated camera poses.
Experimental setup
Datasets: EMDB NeuMan
Benchmarks: EMDB NeuMan
Metrics: PSNR SSIM LPIPS ATE RMSE MPJPE PA-MPJPE MVE W-MPJPE WA-MPJPE jitter
Baselines: HSR Vid2Avatar HUGS 3DGS-Avatar GauHuman DROID-SLAM WHAM
Builds on: Gaussian Splatting SLAM 3DGS SMPL Splat-SLAM WHAM
Closest papers by meaning
- Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses (CVPR 2024 · similarity 0.91)
- Reconstructing People, Places, and Cameras (CVPR 2025 · similarity 0.91)
- UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.89)
- Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video (CVPR 2025 · similarity 0.89)
- Synergistic Global-space Camera and Human Reconstruction from Videos (CVPR 2024 · similarity 0.89)
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.89)
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