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RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images
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Generalizable feed-forward human Gaussian Splatting that lifts SMPL vertices into dense image-aligned prior points (via pixel- and voxel-level features) and then regresses coarse-to-fine pixel-wise Gaussians from sparse multi-view images.
Problem
Novel view synthesis of unseen humans from sparse multi-view images with little overlap, where fitted SMPL templates are unreliable and depth-based Gaussian methods fail, without per-subject optimization.
Approach
Lift SMPL vertices to dense image-aligned prior points using an SPD network conditioned on both pixel-aligned image features and voxel features from a refined SMPL depth, then render depth from coarse Gaussians to unproject pixel-wise points for fine Gaussian regression.
Key results
- In-domain on THuman2.0 with 4 views, RoGSplat reaches 28.94 PSNR / 0.9615 SSIM / 0.0433 LPIPS, above GPS-Gaussian (27.79) and GHG (24.98).
- Cross-domain (trained on THuman2.0) on ZJU-MoCap reaches 30.80 PSNR vs. 29.57 for TransHuman, and 25.99 PSNR on real-world data vs. 24.60 for TransHuman.
- Ablation: removing both pixel- and voxel-level features drops PSNR from 28.94 to 27.41; removing coarse-to-fine regression drops it to 28.00.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add pixel-level and voxel-level features (ablation) | RoGSplat · THuman2.0 | PSNR: 27.41 -> 28.94 | Helped |
| Add pixel-level features (ablation) | RoGSplat · THuman2.0 | PSNR: 28.45 -> 28.94 | Helped |
| Add voxel-level features (ablation) | RoGSplat · THuman2.0 | PSNR: 28.28 -> 28.94 | Helped |
| Add coarse-to-fine Gaussian regression (ablation) | RoGSplat · THuman2.0 | PSNR: 28.00 -> 28.94 | Helped |
| Add offset estimator (ablation) | RoGSplat · THuman2.0 | PSNR: 28.56 -> 28.94 | Helped |
| Use RoGSplat instead of TransHuman | Generalizable human rendering · ZJU-MoCap | SSIM: 0.9656 -> 0.9623 | Hurt |
| Use RoGSplat instead of TransHuman | Generalizable human rendering · RenderPeople (cross-domain) | LPIPS: 0.0640 -> 0.0661 | Hurt |
Surprising findings
- Using GT SMPL gives other methods a large boost, while RoGSplat produces similar quality from inaccurate fitted SMPL, indicating robustness to template misalignment.
Limitations
- Fails to handle loose clothing, with too few prior points obtained.
- Struggles to recover high-frequency details for face and hands.
- Cannot animate or edit reconstructed models and accepts only fixed-view images.
Experimental setup
Datasets: THuman2.0 RenderPeople ZJU-MoCap real-world dataset from GPS-Gaussian
Benchmarks: THuman2.0 RenderPeople ZJU-MoCap real-world dataset (GPS-Gaussian)
Metrics: PSNR SSIM LPIPS
Baselines: SHERF NHP GP-NeRF TransHuman GPS-Gaussian GHG 3DGS
Builds on: 3D Gaussian Splatting Snowflake Point Deconvolution GPS-Gaussian TransHuman
Closest papers by meaning
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors (NeurIPS 2024 · similarity 0.90)
- Generalizable Human Gaussians from Single-View Image (ICLR 2025 · similarity 0.89)
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction (ICLR 2025 · similarity 0.89)
- Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses (CVPR 2024 · similarity 0.89)
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers (AAAI 2025 · similarity 0.89)
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis (ICML 2025 · similarity 0.88)
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