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SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction

ICLR 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting

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Proposes SplineGS, a dynamic-scene reconstruction method that models Gaussian trajectories with motion-adaptive spline functions on top of 3D Gaussian Splatting.

Problem

Novel view synthesis of scenes with deforming objects; existing 3D Gaussian Splatting deformation modules lack appropriate spatiotemporal inductive biases, producing unsmooth motion.

Approach

Represents each Gaussian's trajectory as a smooth spline with motion-adaptive control points, so that deformation is constrained to be temporally smooth rather than arbitrary per-frame offsets.

Experimental setup

Builds on: 3D Gaussian Splatting

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