Research map / 3D vision / Gaussian splatting
SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction
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Proposes SplineGS, a dynamic-scene reconstruction method that models Gaussian trajectories with motion-adaptive spline functions on top of 3D Gaussian Splatting.
Problem
Novel view synthesis of scenes with deforming objects; existing 3D Gaussian Splatting deformation modules lack appropriate spatiotemporal inductive biases, producing unsmooth motion.
Approach
Represents each Gaussian's trajectory as a smooth spline with motion-adaptive control points, so that deformation is constrained to be temporally smooth rather than arbitrary per-frame offsets.
Experimental setup
Builds on: 3D Gaussian Splatting
Closest papers by meaning
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.91)
- SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video (CVPR 2025 · similarity 0.91)
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.91)
- DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos (NeurIPS 2025 · similarity 0.90)
- Gaussian Splatting Lucas-Kanade (ICLR 2025 · similarity 0.90)
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