atlas

Research map / 3D vision / Gaussian splatting

Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation

AAAI 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes M5D-GS, a 3D Gaussian Splatting method that decouples object-level rigid motion (an MLP predicting a global transform) from per-Gaussian local deformation, with coarse-to-fine matching for large-motion initialization, and introduces a large-motion monocular dynamic dataset.

Problem

Dynamic object reconstruction from monocular video fails when objects undergo large motions, since joint canonical-space and deformation-field learning becomes ambiguous and the warm-up initialization yields empty or poor scenes.

Approach

Separate object-level motion (predicted rigid rotation and translation applied to canonical Gaussians) from per-Gaussian deformation, and use a coarse-to-fine matching warm-up that enlarges Gaussians and trains the motion block so that large initial displacements still yield overlap.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use M5D-GS instead of TiNeuVoxDynamic object representation · Jumping Jacks + MotionPSNR: 29.22 -> 35.86Helped
Use M5D-GS instead of D3D-GSDynamic object representation · Hell Warrior + MotionPSNR: 32.16 -> 37.37Helped
Use M5D-GS instead of K-PlanesDynamic object representation · Bouncing Balls + MotionPSNR: 32.60 -> 36.47Helped
Use M5D-GS instead of D3D-GSDynamic object representation · ElephantPSNR: 29.00 -> 37.44Helped
Use M5D-GS instead of TiNeuVoxDynamic object representation · Grey CatPSNR: 33.28 -> 39.69Helped
Use M5D-GS instead of TiNeuVoxDynamic object representation · RobotPSNR: 24.52 -> 29.78Helped
Use M5D-GS instead of D3D-GSDynamic object representation · PokemonPSNR: 29.84 -> 35.60Helped
Use M5D-GS instead of TiNeuVoxDynamic object representation · FishPSNR: 27.33 -> 36.15Helped
Use M5D-GS instead of D3D-GSDynamic object representation · Robot DogPSNR: 19.25 -> 33.46Helped
Use M5D-GS instead of D3D-GSDynamic object representation · PillowPSNR: 29.89 -> 32.37Helped
Use M5D-GS instead of D3D-GS3D-GS rendering on three shared successful scenes · Three scenes where all 3D-GS methods succeededFPS: 267.39 -> 135.15Hurt
Add large motion to the original scenesM5D-GS · Three upgraded scenesMean PSNR decrease: 3.06Mixed

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF HyperNeRF Yan, Li, and Lee 2023 dataset

Benchmarks: M5D-GS large motion benchmark D-NeRF

Metrics: PSNR SSIM LPIPS FPS

Baselines: D3D-GS SC-GS 4D-GS K-Planes TiNeuVox

Builds on: 3D Gaussian Splatting D3D-GS D-NeRF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy