Research map / 3D vision / Gaussian splatting
Gaussian Splatting Lucas-Kanade
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Adapts the classical Lucas-Kanade method to dynamic Gaussian splatting, deriving an analytical velocity field from a forward warp field and time-integrating it to impose scene-flow (optical flow and depth) constraints for reconstructing dynamic scenes from near-static monocular cameras.
Problem
Dynamic Gaussian splatting reconstructs poorly from monocular video with minimal camera motion and highly dynamic objects, where data-driven depth and optical flow priors produce biased geometry and motion.
Approach
Derive an analytical velocity field directly from a generic forward warp field via a modified Lucas-Kanade expression (Taylor expansion with pseudoinverse Jacobian), time-integrate it with an ODE solver to get Gaussian offsets, and supervise rendered optical flow and depth against RAFT flow and Marigold-based monocular depth ranking, without extra learnable parameters.
Key results
- On the Dynamic Scenes Playground scene, the method reaches 26.34 PSNR versus 24.82 for Deformable GS.
- On HyperNeRF, the method reports 27.38 PSNR and 0.26 LPIPS, versus 26.98 PSNR for 4DGaussians.
- On Plenoptic Videos, the method reports a mean PSNR of 33.44 versus 32.46 for Deformable GS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add analytical scene-flow regularization | Dynamic Gaussian Splatting · Dynamic Scenes: Playground | PSNR: 24.82 -> 26.34 | Helped |
| add analytical scene-flow regularization | Dynamic Gaussian Splatting · Hypernerf | PSNR: 26.98 -> 27.38 | Helped |
| add analytical scene-flow regularization | Dynamic Gaussian Splatting · Plenoptic Videos: Mean | PSNR: 32.46 -> 33.44 | Helped |
| add analytical scene-flow regularization | Dynamic Gaussian Splatting · DyCheck | PSNR: 17.54 -> 16.03; 18.38 -> 16.71; 16.61 -> 15.46; 13.65 -> 13.60; 18.38 -> 17.41 | Hurt |
| add depth supervision alongside flow supervision (ablation) | Ours · Dynamic Scenes: Playground | PSNR: 24.37 -> 26.34 | Helped |
| add flow supervision alongside depth supervision (ablation) | Ours · Dynamic Scenes: Playground | PSNR: 24.76 -> 26.34 | Helped |
| apply direct flow supervision (ablation) | Deformable GS · Dynamic Scenes: Playground | PSNR: 24.82 -> 20.97 | Hurt |
| apply direct depth supervision (ablation) | Deformable GS · Dynamic Scenes: Playground | PSNR: 24.82 -> 21.17 | Hurt |
| apply direct flow and depth supervision (ablation) | Deformable GS · Dynamic Scenes: Playground | PSNR: 24.82 -> 23.94 | Hurt |
| use refined camera poses (ablation) | Ours · DyCheck | PSNR: 16.03 -> 22.61; 16.71 -> 24.09; 15.46 -> 23.27; 13.60 -> 17.78; 17.41 -> 19.91 | Helped |
| replace Marigold depth with Depth Anything V2 (ablation) | Ours · Dynamic Scenes: Playground | PSNR: 26.34 -> 26.96 | Helped |
| replace Marigold depth with Midas (ablation) | Ours · Dynamic Scenes: Playground | PSNR: 26.34 -> 26.78 | Helped |
Surprising findings
- Directly adding depth or flow supervision to Deformable GS degrades results on Playground (e.g., 24.76 and 24.37 PSNR vs 24.82 baseline), suggesting overfitting to training viewpoints.
Limitations
- Sensitive to SfM initialization, failing when dynamic regions lack initialized points.
- Sensitive to inaccurate bundle-adjusted camera parameters.
- Pseudo-inverse computation adds computational complexity.
Experimental setup
Datasets: Dynamic Scenes Plenoptic Video HyperNeRF DyCheck DAVIS 2017
Benchmarks: Dynamic Scenes Plenoptic Video HyperNeRF DyCheck
Metrics: PSNR SSIM LPIPS
Baselines: Deformable GS 4DGaussians 3DGS MA-GS NSFF NR-NeRF Nerfies Flow-supervised NeRF Marbles
Builds on: 3D Gaussian Splatting Deformable GS Lucas-Kanade method RAFT Marigold
Closest papers by meaning
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.91)
- H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene (NeurIPS 2025 · similarity 0.90)
- Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling (AAAI 2025 · similarity 0.90)
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