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Gaussian Splatting Lucas-Kanade

ICLR 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

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Adapts the classical Lucas-Kanade method to dynamic Gaussian splatting, deriving an analytical velocity field from a forward warp field and time-integrating it to impose scene-flow (optical flow and depth) constraints for reconstructing dynamic scenes from near-static monocular cameras.

Problem

Dynamic Gaussian splatting reconstructs poorly from monocular video with minimal camera motion and highly dynamic objects, where data-driven depth and optical flow priors produce biased geometry and motion.

Approach

Derive an analytical velocity field directly from a generic forward warp field via a modified Lucas-Kanade expression (Taylor expansion with pseudoinverse Jacobian), time-integrate it with an ODE solver to get Gaussian offsets, and supervise rendered optical flow and depth against RAFT flow and Marigold-based monocular depth ranking, without extra learnable parameters.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add analytical scene-flow regularizationDynamic Gaussian Splatting · Dynamic Scenes: PlaygroundPSNR: 24.82 -> 26.34Helped
add analytical scene-flow regularizationDynamic Gaussian Splatting · HypernerfPSNR: 26.98 -> 27.38Helped
add analytical scene-flow regularizationDynamic Gaussian Splatting · Plenoptic Videos: MeanPSNR: 32.46 -> 33.44Helped
add analytical scene-flow regularizationDynamic Gaussian Splatting · DyCheckPSNR: 17.54 -> 16.03; 18.38 -> 16.71; 16.61 -> 15.46; 13.65 -> 13.60; 18.38 -> 17.41Hurt
add depth supervision alongside flow supervision (ablation)Ours · Dynamic Scenes: PlaygroundPSNR: 24.37 -> 26.34Helped
add flow supervision alongside depth supervision (ablation)Ours · Dynamic Scenes: PlaygroundPSNR: 24.76 -> 26.34Helped
apply direct flow supervision (ablation)Deformable GS · Dynamic Scenes: PlaygroundPSNR: 24.82 -> 20.97Hurt
apply direct depth supervision (ablation)Deformable GS · Dynamic Scenes: PlaygroundPSNR: 24.82 -> 21.17Hurt
apply direct flow and depth supervision (ablation)Deformable GS · Dynamic Scenes: PlaygroundPSNR: 24.82 -> 23.94Hurt
use refined camera poses (ablation)Ours · DyCheckPSNR: 16.03 -> 22.61; 16.71 -> 24.09; 15.46 -> 23.27; 13.60 -> 17.78; 17.41 -> 19.91Helped
replace Marigold depth with Depth Anything V2 (ablation)Ours · Dynamic Scenes: PlaygroundPSNR: 26.34 -> 26.96Helped
replace Marigold depth with Midas (ablation)Ours · Dynamic Scenes: PlaygroundPSNR: 26.34 -> 26.78Helped

Surprising findings

Limitations

Experimental setup

Datasets: Dynamic Scenes Plenoptic Video HyperNeRF DyCheck DAVIS 2017

Benchmarks: Dynamic Scenes Plenoptic Video HyperNeRF DyCheck

Metrics: PSNR SSIM LPIPS

Baselines: Deformable GS 4DGaussians 3DGS MA-GS NSFF NR-NeRF Nerfies Flow-supervised NeRF Marbles

Builds on: 3D Gaussian Splatting Deformable GS Lucas-Kanade method RAFT Marigold

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