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DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 3 citations (OpenAlex)

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Feed-forward transformer (DGS-LRM) that predicts per-pixel deformable 3D Gaussians with 3D scene flow from a posed monocular video in one pass, trained on a customized multi-view Kubric dataset with ground-truth scene flow.

Problem

Feed-forward reconstruction methods handle only static scenes; predicting deformable 3D representations of dynamic scenes from monocular posed video is hard due to scarce training data with motion ground truth and suitable 3D representations.

Approach

Predict per-pixel deformable Gaussians whose translational deformation vectors warp each Gaussian to any timestamp, trained with dual-view synthetic multi-view Kubric supervision (photometric, depth, and scene flow losses), with temporal tokenization and distant reference frames for efficiency and geometry.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace L4GM with DGS-LRMDyCheck DynMask · DyCheck DynMaskmPSNR: 5.84 -> 11.97Helped
Replace L4GM with DGS-LRMDyCheck DynMask · DyCheck DynMaskmLPIPS: 0.67 -> 0.51Helped
Use DGS-LRM with flow chaining instead of SpatialTrackerPointOdyssey · PointOdysseyATE-3D: 0.22 -> 0.21Helped
Add dual-view sampling (ablation)DGS-LRM training · Kubric holdoutrendering qualityHelped
Add scene flow supervision (ablation)DGS-LRM training · DyCheckrendering qualityHelped
Add distant reference frames (ablation)DGS-LRM · DyCheckrendering qualityHelped
Use temporal tokenization (ablation)DGS-LRM · Training and inferencememory consumptionHelped
Add real-world videos to the training data (ablation)DGS-LRM · Real-world reconstructionreconstruction qualityNo clear effect
Deform Gaussian attributes other than translation (ablation)DGS-LRM · Dynamic reconstructionreconstruction qualityNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Kubric (customized MOVi-E setting) DyCheck iPhone DAVIS PointOdyssey

Benchmarks: DyCheck iPhone PointOdyssey DAVIS

Metrics: mPSNR mLPIPS PSNR ATE-3D delta_0.1 delta_0.2 reconstruction time

Baselines: D3DGS PGDVS L4GM SpatialTracker Chained RAFT3D Lifted CoTracker

Builds on: LRM GS-LRM MovieGen temporal autoencoder MegaSaM Kubric

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