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BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
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Introduces BALROG, a benchmark of six procedurally generated game environments (BabyAI, Crafter, TextWorld, Baba Is AI, MiniHack, NetHack) for zero-shot evaluation of agentic LLMs and VLMs, finding low performance on hard games and degraded performance with visual input.
Problem
Existing agentic benchmarks involve only a few dozen interaction rounds, so there is no effective way to evaluate long-horizon decision-making, planning, and exploration of LLM and VLM agents in complex dynamic environments.
Approach
Aggregates existing RL game environments of widely varying difficulty into a unified, decoupled framework with a fine-grained 0-100 progression metric, including a data-informed progression system for NetHack, and evaluates models zero-shot in both language-only and vision-language observation formats.
Key results
- Claude 3.5 Sonnet achieved the highest language-only average progress at 32.64%, closely followed by GPT-4o at 32.34%.
- In the vision-language format Claude 3.5 Sonnet reached 35.48% average progress, while GPT-4o dropped to 22.56%, showing visual input hurts several models.
- All models are far from solving NetHack; the best, o1-preview, reached only about 1.5% average game progression.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add image observations to the textual observation | GPT-4o · BALROG aggregate | Average Progress (%): 32.34 $\pm$ 1.49 -> 22.56 $\pm$ 1.44 | Hurt |
| Add image observations to the textual observation | Llama 3.2 90B · BALROG aggregate | Average Progress (%): 27.29 $\pm$ 1.44 -> 20.99 $\pm$ 1.58 | Hurt |
| Add image observations to the textual observation | Claude 3.5 Sonnet · BALROG aggregate | Average Progress (%): 32.64 $\pm$ 1.93 -> 35.48 $\pm$ 2.02 | Helped |
| Add image observations to the textual observation | Gemini 1.5 Pro · BALROG aggregate | Average Progress (%): 21.00 $\pm$ 1.18 -> 25.76 $\pm$ 1.36 | Helped |
| Add image observations to the textual observation | GPT-4o · BabyAI | Average Progress (%): 77.60 $\pm$ 3.73 -> 62.00 $\pm$ 4.34 | Hurt |
| Add image observations to the textual observation | Claude 3.5 Sonnet · BabyAI | Average Progress (%) | Helped |
| Render scenes with 3D textures instead of 2D textures | Claude 3.5 Sonnet · Crafter | Average Progress (%): 37.27 $\pm$ 3.14 -> 25.45 $\pm$ 4.18 | Hurt |
| Render scenes with 3D textures instead of 2D textures | Gemini 1.5 Pro · Crafter | Average Progress (%): 33.50 $\pm$ 2.07 -> 30.45 $\pm$ 3.08 | Hurt |
| Render scenes with 3D textures instead of 2D textures | GPT-4o · Crafter | Average Progress (%): 26.81 $\pm$ 3.74 -> 24.55 $\pm$ 3.65 | Hurt |
| Render scenes with 3D textures instead of 2D textures | Llama 3.2 90B · Crafter | Average Progress (%): 10.00 $\pm$ 1.13 -> 12.27 $\pm$ 1.44 | Helped |
Surprising findings
- Several models perform worse when images of the environment are added to the text observation, e.g., GPT-4o drops from 32.34% to 22.56% average progress.
- Models often know that an action is harmful (e.g., eating rotten food or exiting the dungeon early in NetHack) yet still take it, a 'knowing-doing gap'.
Limitations
- Evaluation is zero-shot only; inference-time prompting strategies such as few-shot or chain-of-thought are not benchmarked in the paper.
- o1-preview was evaluated only on NetHack due to budget constraints, and only one image per observation was used because of image-processing cost.
- Gemini models returned 'unsafe' flags on TextWorld, leaving their TextWorld results at 0% and limiting comparability.
Experimental setup
Datasets: BabyAI-Text NetHack Learning Environment MiniHack Crafter TextWorld Baba Is AI
Benchmarks: BALROG BabyAI Crafter TextWorld Baba Is AI MiniHack NetHack Learning Environment
Metrics: average progress (0-100) success rate achievement proportion
Baselines: GPT-4o GPT-4o-mini Claude 3.5 Sonnet Claude 3.5 Haiku Gemini-1.5-Pro Gemini-1.5-Flash Llama 3.1 70B Llama 3.2 90B o1-preview
Builds on: BabyAI NetHack Learning Environment MiniHack Crafter TextWorld
Closest papers by meaning
- VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments (CVPR 2026 · similarity 0.90)
- LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models (ICML 2025 · similarity 0.90)
- KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation (NeurIPS 2025 · similarity 0.89)
- MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs (ICLR 2026 · similarity 0.89)
- Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning (ICLR 2026 · similarity 0.89)
- TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents (AAAI 2026 · similarity 0.89)
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