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KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation
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Introduces KORGym, a dynamic benchmark platform of over 50 text and multimodal games across six reasoning dimensions, built on Gymnasium for RL integration, and evaluates 19 LLMs and 8 VLMs.
Problem
Existing LLM reasoning benchmarks are domain-specific or confounded by pretraining knowledge and opponent dynamics, so they fail to measure general, knowledge-orthogonal reasoning in multi-turn settings.
Approach
A modular game platform (inference, game interaction, evaluation, communication modules) with over 50 knowledge-orthogonal games, controllable difficulty, multi-turn play and RL support, plus a dimension-aware normalized aggregate score that handles heterogeneous game scales.
Key results
- O3-mini achieves the highest overall average (82%) across reasoning dimensions, followed by Gemini-2.5-pro (79%) and O1 (73%).
- Thinking models outperform size-matched non-thinking variants; DeepSeek-R1-Distill-Qwen-32B exceeds Qwen2.5-72B-Instruct (39% vs 18% average).
- Textual versions of games score consistently higher than visual versions for open-source VLMs, and visual versions of some games score higher for closed-source VLMs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Disable individual reasoning paradigms using prompt constraints (ablation) | Evaluated LLMs · Selected KORGym games | average performance | Helped |
| Disable the mathematical reasoning paradigm (ablation) | Most evaluated models · Selected KORGym games | performance | Mixed |
| Use visual rather than textual game versions | Evaluated VLMs · Six representative games | score | Mixed |
| Apply reinforcement-learning fine-tuning, including training on classic games | Doubao-1.5-thinking-pro · KORGym | reasoning performance | Helped |
Surprising findings
- Disabling explicit reasoning paradigms (via prompt constraints) increased average performance across all models.
- Open-source VLMs perform better on text-based than visual versions, while some closed-source VLMs score higher on visual versions.
Limitations
- Leaderboard for closed-source models relies on hosted APIs and evaluation uses only zero-shot prompting with default sampling parameters.
- Evaluation uses 50 seeds for single-epoch games and 20 environments for multi-epoch games, a limited number of instances per game.
- RL experiments are described only qualitatively for Doubao-1.5-thinking-pro, with no controlled RL training results.
Experimental setup
Benchmarks: KORGym
Metrics: normalized score capability dimension aggregated mean binary score proportional score cumulative score
Baselines: LogicGame AgentBench GameArena SPIN-Bench TextArena ReasoningGym
Builds on: KORBench Gymnasium Minigrid
Closest papers by meaning
- GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations (NeurIPS 2024 · similarity 0.91)
- GameArena: Evaluating LLM Reasoning through Live Computer Games (ICLR 2025 · similarity 0.91)
- Revisiting Reinforcement Learning for LLM Reasoning from A Cross-Domain Perspective (NeurIPS 2025 · similarity 0.90)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.89)
- Satori: Reinforcement Learning with Chain-of-Action-Thought Enhances LLM Reasoning via Autoregressive Search (ICML 2025 · similarity 0.89)
- Rectifying LLM Thought from Lens of Optimization (ICLR 2026 · similarity 0.89)
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