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LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models
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Introduces LMRL-Gym, a benchmark of 8 multi-turn language RL tasks (5 capability tests, 3 interactive dialogue) with offline datasets and LLM-based simulators, plus a research framework benchmarking BC, ILQL, MC returns, PPO and GPT-4 prompting with GPT-2 models.
Problem
Existing NLP benchmarks lack multi-turn, reward-based evaluation, so RL algorithm researchers have no standard way to compare methods for goal-directed multi-turn language interaction (dialogue, games, negotiation), since human evaluation is costly.
Approach
Provide a benchmark of 8 multi-turn language RL tasks where each task has an offline dataset generated synthetically (game engines or LLM simulators) and an interactive simulator for online/offline evaluation, along with a unified toolkit of offline and online RL baselines.
Key results
- ILQL achieves the best normalized reward on FO Maze (99.9), PO Maze (76.3), FO Text-Nav (91.8) and Wordle (97.7) among baselines.
- Online PPO attains the best result on Endgames (77.5) and Chess (48.0), and outperforms offline methods on PO Text-Nav (85.5).
- GPT-4 few-shot prompting underperforms RL fine-tuning on most tasks, scoring 0 on Chess and Endgames, but does best on 20Qs (95.7) and Guess (92.3).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use online PPO instead of offline value-based RL | GPT-2 policies · PO Text-Nav | normalized reward: 83.7 -> 85.5 | Helped |
| Use online PPO instead of offline value-based RL | GPT-2 policies · Chess | normalized reward: 47.3 -> 48.0 | Helped |
| Use online PPO instead of offline value-based RL | GPT-2 policies · Endgames | normalized reward: 50.2 -> 77.5 | Helped |
| Use ILQL instead of MC Returns | GPT-2 offline RL · Maze, Text-Nav, and Wordle | normalized reward | Helped |
| Use ILQL instead of MC Returns | GPT-2 offline RL · Endgames, 20Qs, Guess My City, and Car Dealer | normalized reward | Hurt |
| Use online PPO instead of Online Filtered BC | GPT-2 policies · All tasks except Wordle | normalized reward | Helped |
| Use GPT-4 few-shot prompting instead of RL fine-tuning | GPT-4 · Most tasks | normalized reward | Hurt |
| Evaluate in a partially observed rather than fully observed setting | All algorithms · Maze and Text-Nav | normalized reward | Hurt |
Surprising findings
- MC Returns outperforms ILQL on the complex-language tasks (Endgames, 20Qs, Guess, Car Dealer), reversing the ordering seen on symbolic tasks.
- GPT-4 few-shot prompting scores 0 normalized reward on Chess and Endgames, far below fine-tuned GPT-2 policies.
Limitations
- Relies on smaller GPT-based LLMs for data generation and simulators, so simulators may deviate from human behavior.
- Models trained and evaluated at most 1.5B parameters.
- PPO shows training instabilities that hyperparameter tuning did not resolve.
Experimental setup
Datasets: LMRL-Gym Maze LMRL-Gym Text-Nav LMRL-Gym Wordle LMRL-Gym Chess LMRL-Gym Endgames LMRL-Gym 20Qs LMRL-Gym Guess My City LMRL-Gym Car Dealer
Benchmarks: LMRL-Gym
Metrics: normalized reward raw average reward success rate
Baselines: Behavior cloning Filtered BC Monte-Carlo returns ILQL Online PPO Online Filtered BC GPT-4 few-shot prompting
Builds on: ILQL PPO GPT-2 TextWorld
Closest papers by meaning
- ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL (ICML 2024 · similarity 0.91)
- Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RL (NeurIPS 2025 · similarity 0.90)
- Regressing the Relative Future: Efficient Policy Optimization for Multi-turn RLHF (ICLR 2025 · similarity 0.90)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.90)
- ShiQ: Bringing back Bellman to LLMs (NeurIPS 2025 · similarity 0.90)
- From Player to Master: Enhancing Test-Time Learning of LLM Agents via Reinforcement Learning over Memory (ICML 2026 · similarity 0.89)
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