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Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

ICLR 2026 · Vision-language and multimodal › Multimodal LLMs · approach: Reinforcement learning for visual reasoning

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Proposes Game-RL and Code2Logic to synthesize verifiable video-game VQA data (GameQA, 30 games, ~140K questions) and shows GRPO training solely on game tasks improves VLMs' general vision-language reasoning.

Problem

Vision-language RL has focused on narrow domains like geometry and charts, leaving broader training scenarios underexplored; existing game benchmarks for VLMs are evaluation-only and not in a trainable VQA format.

Approach

Use LLM-generated game code as the basis for a data engine that auto-generates verifiable VQA tasks (templates plus solver reusing game transition logic), then train VLMs with GRPO on these game tasks with an LLM judge providing binary final-answer rewards.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: GameQA MAVIS Multimodal-Open-R1-8k MultiMath300K Geo170K

Benchmarks: GameQA test set MathVista MathVerse MMBench MMMU CharXiv MathVision MMMU-Pro

Metrics: accuracy

Baselines: MAVIS (GRPO) Multimodal-Open-R1 (GRPO) MultiMath (GRPO) GPT-4o Claude-3.5-Sonnet Gemini-2.5-Pro Qwen2.5-VL-72B InternVL3-78B SFT on GameQA Geo-Multi (SFT)

Builds on: GRPO DeepSeek-R1 MAVIS MultiMath

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