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Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning
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Proposes Game-RL and Code2Logic to synthesize verifiable video-game VQA data (GameQA, 30 games, ~140K questions) and shows GRPO training solely on game tasks improves VLMs' general vision-language reasoning.
Problem
Vision-language RL has focused on narrow domains like geometry and charts, leaving broader training scenarios underexplored; existing game benchmarks for VLMs are evaluation-only and not in a trainable VQA format.
Approach
Use LLM-generated game code as the basis for a data engine that auto-generates verifiable VQA tasks (templates plus solver reusing game transition logic), then train VLMs with GRPO on these game tasks with an LLM judge providing binary final-answer rewards.
Key results
- Game-RL-Qwen2.5-VL-7B improves general-benchmark average from 49.94 to 52.27 (+2.33) after GRPO on 5k GameQA samples.
- GRPO on GameQA gives out-of-domain game gains of +1.16 to +3.82 points average across models on the GameQA test set.
- SFT on GameQA lowers general benchmark averages (e.g., Qwen2.5-VL-7B 49.94 to 47.26), while GRPO avoids this degradation.
Surprising findings
- SFT on GameQA (and on Geo-Multi) degraded general benchmark performance, whereas GRPO on the same data improved it.
- SFT-then-RL underperformed pure RL on out-of-domain general benchmarks (-2.5% vs +2.33%).
Limitations
- SFT on reasoning processes did not yield satisfactory out-of-domain generalization.
- GameQA is single-turn static VQA; multi-turn interaction is not covered.
- Gains on general benchmarks are modest (about +1 to +3 points).
Experimental setup
Datasets: GameQA MAVIS Multimodal-Open-R1-8k MultiMath300K Geo170K
Benchmarks: GameQA test set MathVista MathVerse MMBench MMMU CharXiv MathVision MMMU-Pro
Metrics: accuracy
Baselines: MAVIS (GRPO) Multimodal-Open-R1 (GRPO) MultiMath (GRPO) GPT-4o Claude-3.5-Sonnet Gemini-2.5-Pro Qwen2.5-VL-72B InternVL3-78B SFT on GameQA Geo-Multi (SFT)
Builds on: GRPO DeepSeek-R1 MAVIS MultiMath
Closest papers by meaning
- Play to Generalize: Learning to Reason Through Game Play (ICLR 2026 · similarity 0.92)
- Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play (ICLR 2026 · similarity 0.91)
- Code as Reward: Empowering Reinforcement Learning with VLMs (ICML 2024 · similarity 0.90)
- Perception-R1: Advancing Multimodal Reasoning Capabilities of MLLMs via Visual Perception Reward (ICLR 2026 · similarity 0.90)
- GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks (CVPR 2025 · similarity 0.90)
- GameVerse: Can Vision-Language Models Learn from Video-based Reflection? (ICML 2026 · similarity 0.90)
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