Research map / Multi-agent systems and games / LLM agents
VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
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Introduces VS-Bench, a multimodal benchmark of ten vision-grounded multi-agent games evaluating 15 VLMs on perception, strategic reasoning (next-action prediction), and decision-making (normalized return).
Problem
Existing VLM agent benchmarks focus on single-agent or text-only settings, leaving strategic abilities of VLMs in multimodal multi-agent environments (cooperative, competitive, mixed-motive) unmeasured.
Approach
Adapts ten classic MARL and game-theory environments (Hanabi, Overcooked, KAZ, Breakthrough, Kuhn Poker, Atari Pong, MPE, Coin Dilemma, Monster Hunt, Battle of the Colors) to image+text observations and evaluates VLMs along three dimensions: perception accuracy, next-action prediction accuracy, and normalized episode return.
Key results
- Best model o3 reaches 46.6% next-action prediction accuracy overall, versus oracle 100%.
- Best model o3 attains 31.4% normalized episode return; human participants average 62.7.
- Perception is strong: all models at least 67.8% overall accuracy, best o3 at 84.9%.
Surprising findings
- Four of fifteen models score worse than random agents on overall decision-making return.
- Text-only observations yield only slightly better decision-making than multimodal observations, indicating the difficulty lies in strategic interaction rather than visual perception alone.
Limitations
- Evaluation limited to ten games and 400 samples per environment for perception and reasoning.
- Models evaluated only in zero-shot prompting setups without training.
- Decision-making results depend on sampled episodes and self-play or conventional-agent opponents.
Experimental setup
Datasets: Hanabi Overcooked KAZ Breakthrough Kuhn Poker Atari Pong MPE Coin Dilemma Monster Hunt Battle of the Colors
Benchmarks: VS-Bench
Metrics: element recognition accuracy next-action prediction accuracy normalized episode return
Baselines: o3 claude-3-7-sonnet gemini-2.5-pro ui-tars-1-5 doubao-1-5-thinking-pro qvq-max gpt-4.1 Qwen2.5-VL-72B-Ins.
Builds on: Partially Observable Markov Games Chain-of-Thought prompting
Closest papers by meaning
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.90)
- Agentic Jigsaw Interaction Learning for Enhancing Visual Perception and Reasoning in Vision-Language Models (ICLR 2026 · similarity 0.90)
- GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning (NeurIPS 2025 · similarity 0.89)
- Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs (CVPR 2026 · similarity 0.89)
- ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting (CVPR 2025 · similarity 0.89)
- VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents (ICLR 2025 · similarity 0.88)
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