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TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
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Introduces TowerMind, a lightweight multimodal tower-defense RTS environment with five difficulty levels, used to benchmark LLM agents (pixel, text, and structured observations) against human experts and to run Ape-X DQN and PPO baselines.
Problem
Existing RTS-game environments for LLM evaluation are computationally heavy (SC2LE) or lightweight ones lack textual observation and action interfaces, so there is no low-cost RTS-style benchmark for LLM long-term planning and decision-making.
Approach
A Unity-based tower defense game exposed via a Gym-style interface with pixel, JSON-textual and flattened structured observations, a hybrid (x, y, action type) action space, validity/error-code tracking for hallucination measurement, a level editor, and a quantitative level difficulty metric.
Key results
- Claude 3.7 Sonnet achieved the best language-only average score (0.38 normalized to human experts), and GPT-4.1 the best vision-language average (0.42), trailing humans by 62% and 58%.
- Claude 3.7 Sonnet reached 0.82 average valid action rate in vision-language mode, while Qwen2.5-VL 7B and Llama 3.2 11B fell below the random baseline on several levels.
- Both Ape-X DQN and PPO solved only simpler levels after 100M steps and remained substantially below human experts.
Surprising findings
- Llama 3.2 90B performed worse with vision input than language-only in score, while most other models improved with vision.
- LLMs' valid action rates were much closer to human experts than their scores, suggesting correctness is achieved but effectiveness lags.
Limitations
- Only zero-shot prompting evaluated; no prompt or fine-tuning strategies explored for LLMs.
- Small number of runs and levels (five levels, five seeds) with human baseline from five experts.
Experimental setup
Benchmarks: TowerMind Levels 1-5
Metrics: score valid action rate
Baselines: GPT-4.1 Gemini-2.5-Pro Claude 3.7 Sonnet Llama 3.2 90B Llama 3.2 11B Qwen2.5-VL 72B Qwen2.5-VL 7B Ape-X DQN PPO human experts random policy
Builds on: Unity ML-Agents OpenAI Gym ELF Ape-X DQN PPO
Closest papers by meaning
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.89)
- LLM-PySC2: Starcraft II learning environment for Large Language Models (NeurIPS 2025 · similarity 0.89)
- Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree Search (ICLR 2025 · similarity 0.88)
- Expanding LLM Agent Boundaries with Strategy-Guided Exploration (NeurIPS 2026 · similarity 0.88)
- SmartPlay : A Benchmark for LLMs as Intelligent Agents (ICLR 2024 · similarity 0.88)
- MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs (ICLR 2026 · similarity 0.88)
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