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TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents

AAAI 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 0 citations (OpenAlex)

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Introduces TowerMind, a lightweight multimodal tower-defense RTS environment with five difficulty levels, used to benchmark LLM agents (pixel, text, and structured observations) against human experts and to run Ape-X DQN and PPO baselines.

Problem

Existing RTS-game environments for LLM evaluation are computationally heavy (SC2LE) or lightweight ones lack textual observation and action interfaces, so there is no low-cost RTS-style benchmark for LLM long-term planning and decision-making.

Approach

A Unity-based tower defense game exposed via a Gym-style interface with pixel, JSON-textual and flattened structured observations, a hybrid (x, y, action type) action space, validity/error-code tracking for hallucination measurement, a level editor, and a quantitative level difficulty metric.

Key results

Surprising findings

Limitations

Experimental setup

Benchmarks: TowerMind Levels 1-5

Metrics: score valid action rate

Baselines: GPT-4.1 Gemini-2.5-Pro Claude 3.7 Sonnet Llama 3.2 90B Llama 3.2 11B Qwen2.5-VL 72B Qwen2.5-VL 7B Ape-X DQN PPO human experts random policy

Builds on: Unity ML-Agents OpenAI Gym ELF Ape-X DQN PPO

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