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MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs
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Trains Qwen3-4B via multi-agent self-play RL in cooperative and competitive games, using turn-level sum-then-normalize advantages and agent-specific normalization, and shows gains on math/QA benchmarks inside MAD and AutoGen.
Problem
Extending RL for LLMs to multi-turn, multi-agent settings is hard due to long-horizon credit assignment and heterogeneous, role-dependent advantage variance; the paper asks whether strategic-game self-play can improve general multi-agent reasoning.
Approach
Sum-then-normalize turn-level advantage (Monte Carlo cumulative returns centered by batch mean, equivalent to GAE with gamma=lambda=1 and an empirical-mean baseline), computed separately within each player-role subgroup, trained via self-play on six two-player games with GRPO-style updates.
Key results
- Generalist MARSHAL agent reaches 28.7% improvement on Leduc Hold'em and 22.9% on Simple Hanabi over Qwen3-4B in held-out games.
- In the AutoGen cooperative framework, the MARSHAL generalist improves AIME by 10.00% zero-shot, with average gain of about 3.5% across benchmarks in MAS settings.
- In MAD, the generalist achieves 7.57% gain on GPQA-Diamond and average 75.96 vs 72.45 for Qwen3-4B.
Surprising findings
- Fixed-opponent training causes severe overfitting; the Kuhn Poker fixed-opponent specialist scores 0 on several games outside its domain.
- Agent-specific advantage normalization matters mainly for competitive games with distinct role return distributions and has only mild effect on the cooperative Hanabi specialist.
Limitations
- Only two-player games are studied; scaling to N-player settings is left open.
- Gains in MAS are modest on average (about 3.5%) and evaluated on a small number of problems (e.g., AIME 30 problems), with a single seed evident from reported results.
- Relies on fixed game-specific opponents for evaluation and a limited set of six games.
Experimental setup
Datasets: Tic-Tac-Toe Kuhn Poker Mini Hanabi Connect Four Leduc Hold'em Simple Hanabi MATH500 GSM8K AQUA-RAT AIME24 AMC23 MMLU-STEM
Benchmarks: MATH500 GSM8K AQUA-RAT AIME24 AMC23 MMLU-STEM GPQA-Diamond Connect Four Leduc Hold'em Simple Hanabi
Metrics: normalized game return accuracy average score
Baselines: Qwen3-4B SPIRAL MT-GRPO fixed-opponent training
Builds on: GRPO PPO Generalized Advantage Estimation SPIRAL MT-GRPO
Closest papers by meaning
- Sparks of Cooperative Reasoning: LLMs as Strategic Hanabi Agents (ICML 2026 · similarity 0.90)
- Strat-Reasoner: Reinforcing Strategic Reasoning of LLMs in Multi-Agent Games (ICML 2026 · similarity 0.89)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.89)
- MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games (ICML 2026 · similarity 0.89)
- Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game (NeurIPS 2025 · similarity 0.88)
- GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations (NeurIPS 2024 · similarity 0.88)
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