Research map / 3D vision / Gaussian splatting
OmniRe: Omni Urban Scene Reconstruction
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Builds an OmniRe Gaussian scene graph on 3DGS with rigid, SMPL-driven, and shared-deformation nodes to reconstruct and simulate all dynamic urban actors from driving logs.
Problem
Existing Gaussian and neural-field methods for urban scene reconstruction mainly model rigid vehicles, neglecting non-rigid road users such as pedestrians and cyclists, which limits holistic and interactive simulation.
Approach
A Gaussian scene graph in which vehicles are rigid Gaussian nodes, pedestrians are SMPL-driven Gaussian nodes with jointly refined poses estimated from multi-camera 4D-Humans outputs, and other non-rigid actors use a shared per-node deformation network disambiguated by instance embeddings, with boxes and poses optimized jointly.
Key results
- On the 8-scene Waymo comparison, OmniRe reaches 34.25 full-image PSNR for reconstruction and 32.57 for novel view synthesis, versus 32.37 and 30.19 for the best baseline PVG.
- Human-region reconstruction PSNR is 28.15 versus 24.06 for PVG, a gain of about 4.09 dB.
- On 32 Waymo scenes, OmniRe reaches 33.73 full-image PSNR against 31.29 for EmerNeRF and 29.93 for StreetGS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add SMPL actor modeling (ablation) | OmniRe · Waymo scene reconstruction, human | PSNR: 24.71 -> 28.15 | Helped |
| add SMPL actor modeling (ablation) | OmniRe · Waymo NVS, human | PSNR: 23.18 -> 24.36 | Helped |
| refine human body poses jointly with Gaussians (ablation) | OmniRe · Waymo scene reconstruction, human | PSNR: 26.97 -> 28.15 | Helped |
| add deformable actor nodes (ablation) | OmniRe · Waymo NVS, human | PSNR: 22.41 -> 24.36 | Helped |
| refine instance bounding boxes during training (ablation) | OmniRe · Waymo scene reconstruction, vehicle | PSNR: 25.57 -> 28.91 | Helped |
| enable AbsGrad densification (ablation) | OmniRe · Waymo scene reconstruction, full image | PSNR: 34.11 -> 34.25 | Helped |
Surprising findings
- Disabling AbsGrad densification costs only about 0.1 PSNR across methods, so it is not the source of OmniRe's advantage.
Limitations
- Does not explicitly model lighting effects, which can cause visual inconsistency when combining assets captured under different lighting.
- Per-scene optimization yields poorer novel views when the camera deviates far from training trajectories.
Experimental setup
Datasets: Waymo Open Dataset NuScenes Argoverse2 PandaSet KITTI NuPlan
Benchmarks: Waymo Open Dataset
Metrics: PSNR SSIM RMSE Chamfer Distance
Baselines: 3DGS DeformableGS StreetGS HUGS PVG EmerNeRF
Builds on: 3D Gaussian Splatting SMPL PVG 4D-Humans neural scene graphs
Closest papers by meaning
- Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction (CVPR 2025 · similarity 0.86)
- FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views (NeurIPS 2026 · similarity 0.85)
- DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes (ICLR 2025 · similarity 0.85)
- Multi-Level Neural Scene Graphs for Dynamic Urban Environments (CVPR 2024 · similarity 0.85)
- Reconstructing People, Places, and Cameras (CVPR 2025 · similarity 0.85)
- Dynamic 3D Gaussian Fields for Urban Areas (NeurIPS 2024 · similarity 0.84)
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