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OmniRe: Omni Urban Scene Reconstruction

ICLR 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 1 citations (OpenAlex)

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Builds an OmniRe Gaussian scene graph on 3DGS with rigid, SMPL-driven, and shared-deformation nodes to reconstruct and simulate all dynamic urban actors from driving logs.

Problem

Existing Gaussian and neural-field methods for urban scene reconstruction mainly model rigid vehicles, neglecting non-rigid road users such as pedestrians and cyclists, which limits holistic and interactive simulation.

Approach

A Gaussian scene graph in which vehicles are rigid Gaussian nodes, pedestrians are SMPL-driven Gaussian nodes with jointly refined poses estimated from multi-camera 4D-Humans outputs, and other non-rigid actors use a shared per-node deformation network disambiguated by instance embeddings, with boxes and poses optimized jointly.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add SMPL actor modeling (ablation)OmniRe · Waymo scene reconstruction, humanPSNR: 24.71 -> 28.15Helped
add SMPL actor modeling (ablation)OmniRe · Waymo NVS, humanPSNR: 23.18 -> 24.36Helped
refine human body poses jointly with Gaussians (ablation)OmniRe · Waymo scene reconstruction, humanPSNR: 26.97 -> 28.15Helped
add deformable actor nodes (ablation)OmniRe · Waymo NVS, humanPSNR: 22.41 -> 24.36Helped
refine instance bounding boxes during training (ablation)OmniRe · Waymo scene reconstruction, vehiclePSNR: 25.57 -> 28.91Helped
enable AbsGrad densification (ablation)OmniRe · Waymo scene reconstruction, full imagePSNR: 34.11 -> 34.25Helped

Surprising findings

Limitations

Experimental setup

Datasets: Waymo Open Dataset NuScenes Argoverse2 PandaSet KITTI NuPlan

Benchmarks: Waymo Open Dataset

Metrics: PSNR SSIM RMSE Chamfer Distance

Baselines: 3DGS DeformableGS StreetGS HUGS PVG EmerNeRF

Builds on: 3D Gaussian Splatting SMPL PVG 4D-Humans neural scene graphs

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