Research map / 3D vision / Gaussian splatting
FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views
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Proposes FRUC, a feedforward 3DGS framework that reconstructs dynamic driving scenes from uncalibrated multi-vehicle camera views using a VGGT backbone, a causal occlusion field, and zero-initialized residual denoising for cross-agent blind-spot completion.
Problem
Dynamic scene reconstruction from collaborative multi-vehicle driving views usually needs calibrated cameras, LiDAR initialization, and slow per-scene optimization, and naive cross-agent fusion corrupts the ego vehicle's visible geometry.
Approach
Treats multi-vehicle inputs as an unstructured ego-centric multi-camera system; an agent-wise causal masked attention derives an occlusion uncertainty prior from dynamic footprints, which gates zero-initialized residual denoising so collaborative features only fill blind spots while ego-visible regions are preserved.
Key results
- On V2X-Real (MF mode), FRUC reaches 25.89 PSNR / 0.883 SSIM / 0.076 LPIPS on full image, versus 21.85 PSNR for the next-best feed-forward method DGGT, at 0.77s inference.
- On UrbanIng-V2X zero-shot, FRUC reaches 25.07 PSNR full-image vs. 22.23 for DGGT.
- Ablation on V2X-Real: removing COF lowers full-image PSNR from 25.89 to 23.97 and removing auxiliary losses lowers it to 22.76.
Surprising findings
- Per-scene optimization baseline V2X-Gaussians obtains the best dynamic-only SSIM (0.994) and FRUC is tied at 0.994 on V2X-Real, while on UrbanIng-V2X fine-tuned FRUC has lower dynamic-only SSIM (0.819) than baselines.
- Naively adding collaborative views degrades single-agent ego-only quality for baselines such as DGGT (PSNR 24.80 with no collaborative views vs. 21.85 with two).
Limitations
- Struggles in severe occlusion scenarios where cross-agent semantic correlation is weak.
- Inaccurate dynamic probability maps can cause failures that compromise downstream scene editing.
Experimental setup
Datasets: V2X-Real UrbanIng-V2X OPV2V format benchmark (unified)
Benchmarks: V2X-Real UrbanIng-V2X
Metrics: PSNR SSIM LPIPS NIQE inference time
Baselines: EmerNeRF 3DGS V2X-Gaussians MVSplat DrivingForward STORM AnySplat DGGT
Builds on: VGGT 3D Gaussian splatting DINO DPT LPIPS
Closest papers by meaning
- One World, Dual Timeline: Decoupled Spatio-Temporal Gaussian Scene Graph for 4D Cooperative Driving Reconstruction (NeurIPS 2026 · similarity 0.90)
- DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input (AAAI 2025 · similarity 0.89)
- MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction (CVPR 2025 · similarity 0.87)
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes (CVPR 2024 · similarity 0.87)
- FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes (CVPR 2025 · similarity 0.87)
- Flux4D: Flow-based Unsupervised 4D Reconstruction (NeurIPS 2025 · similarity 0.87)
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