Research map / 3D vision / NeRF and radiance fields
Multi-Level Neural Scene Graphs for Dynamic Urban Environments
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Proposes a multi-level neural scene graph radiance field with composite ray sampling for scalable novel view synthesis in dynamic urban environments, plus a new Argoverse 2-based benchmark.
Problem
Novel view synthesis of large-scale dynamic urban areas from many vehicle captures under varying conditions, where prior methods are static, do not scale beyond a single short video, or fail to separate dynamic object instances.
Approach
A multi-level scene graph (root, sequence, object, camera nodes) with latent codes conditions two radiance fields: a static field on sequence latents and a dynamic-object field on object and sequence latents. Composite ray sampling samples the dynamic field only inside object bounding boxes, and hierarchical pose optimization refines ego-vehicle and object poses through graph edges.
Key results
- On the proposed Argoverse 2 benchmark, the method reaches 21.15 mean PSNR / 0.680 SSIM / 0.555 LPIPS versus SUDS at 20.84 / 0.662 / 0.601, while training in 17.2 h versus 54.8 h for SUDS.
- On KITTI with 75% training views, PSNR 28.38 and LPIPS 0.052, versus 23.12 PSNR for SUDS at 50% views (the best prior result shown in the table).
- Composite ray sampling trains about 12x faster than separate per-node sampling (30K vs 2.5K rays/sec) with comparable quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the multi-level neural scene graph and composite rendering | Dynamic urban radiance field · Argoverse 2 mean | PSNR: 20.84 -> 21.15 | Helped |
| Use the multi-level neural scene graph and composite rendering | Dynamic urban radiance field · Argoverse 2 mean | LPIPS: 0.601 -> 0.555 | Helped |
| Use the proposed method instead of the strongest baseline | Dynamic urban radiance field · KITTI [75%] | PSNR: 21.53 -> 28.38 | Helped |
| Use the proposed method instead of the strongest baseline | Dynamic urban radiance field · VKITTI2 [75%] | PSNR: 23.87 -> 29.73 | Helped |
| Add sequence-level appearance embeddings (ablation) | Multi-level scene graph radiance field · Argoverse 2 residential, single sequence | PSNR: 19.70 -> 22.22 | Helped |
| Add transient-geometry embeddings to appearance embeddings (ablation) | Multi-level scene graph radiance field · Argoverse 2 residential, single sequence | PSNR: 22.22 -> 22.49 | Helped |
| Replace composite ray sampling with uniform sampling (ablation) | Dynamic urban radiance field · Argoverse 2 residential, single sequence | PSNR: 27.07 -> 25.72 | Hurt |
| Replace composite ray sampling with separate per-node sampling (ablation) | Dynamic urban radiance field · Argoverse 2 residential, single sequence | rays/sec: 30K -> 2.5K | Hurt |
| Use hierarchical instead of naive pose optimization (ablation) | Dynamic urban radiance field · Argoverse 2 residential | PSNR: 21.28 -> 22.29 | Helped |
| Use hierarchical instead of naive pose optimization (ablation) | Dynamic urban radiance field · Argoverse 2 residential | SSIM: 0.663 -> 0.678 | Helped |
Surprising findings
- Naive camera pose optimization substantially degrades PSNR (22.49 to 21.28), while hierarchical pose optimization keeps PSNR comparable and improves SSIM and LPIPS.
Limitations
- Relies on provided 3D bounding box tracks; an off-the-shelf tracker is only evaluated in supplementary material.
- Ablations on graph structure and sampling are run on a single sequence of the residential area because full-scale variants are prohibitively expensive.
Experimental setup
Datasets: Argoverse 2 KITTI VKITTI2
Benchmarks: Argoverse 2 NVS benchmark KITTI VKITTI2
Metrics: PSNR SSIM LPIPS training time
Baselines: Nerfacto + Emb. Nerfacto + Emb. + Time SUDS NSG NeRF NeRF + Time SRN PNF
Builds on: Mip-NeRF 360 / proposal sampling (Nerfacto) Neural Scene Graphs (NSG) Instant-NGP hash grid NeRF SUDS
Closest papers by meaning
- Dynamic 3D Gaussian Fields for Urban Areas (NeurIPS 2024 · similarity 0.91)
- BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling (AAAI 2024 · similarity 0.88)
- DetRF: Detachable Novel Views Synthesis of Dynamic Scenes Using Backdrop-Driven Neural Radiance Fields (AAAI 2025 · similarity 0.87)
- LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes (CVPR 2024 · similarity 0.87)
- NeuRAD: Neural Rendering for Autonomous Driving (CVPR 2024 · similarity 0.86)
- DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes (ICLR 2025 · similarity 0.86)
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