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Research map / 3D vision / NeRF and radiance fields

Multi-Level Neural Scene Graphs for Dynamic Urban Environments

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 10 citations (OpenAlex)

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Proposes a multi-level neural scene graph radiance field with composite ray sampling for scalable novel view synthesis in dynamic urban environments, plus a new Argoverse 2-based benchmark.

Problem

Novel view synthesis of large-scale dynamic urban areas from many vehicle captures under varying conditions, where prior methods are static, do not scale beyond a single short video, or fail to separate dynamic object instances.

Approach

A multi-level scene graph (root, sequence, object, camera nodes) with latent codes conditions two radiance fields: a static field on sequence latents and a dynamic-object field on object and sequence latents. Composite ray sampling samples the dynamic field only inside object bounding boxes, and hierarchical pose optimization refines ego-vehicle and object poses through graph edges.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the multi-level neural scene graph and composite renderingDynamic urban radiance field · Argoverse 2 meanPSNR: 20.84 -> 21.15Helped
Use the multi-level neural scene graph and composite renderingDynamic urban radiance field · Argoverse 2 meanLPIPS: 0.601 -> 0.555Helped
Use the proposed method instead of the strongest baselineDynamic urban radiance field · KITTI [75%]PSNR: 21.53 -> 28.38Helped
Use the proposed method instead of the strongest baselineDynamic urban radiance field · VKITTI2 [75%]PSNR: 23.87 -> 29.73Helped
Add sequence-level appearance embeddings (ablation)Multi-level scene graph radiance field · Argoverse 2 residential, single sequencePSNR: 19.70 -> 22.22Helped
Add transient-geometry embeddings to appearance embeddings (ablation)Multi-level scene graph radiance field · Argoverse 2 residential, single sequencePSNR: 22.22 -> 22.49Helped
Replace composite ray sampling with uniform sampling (ablation)Dynamic urban radiance field · Argoverse 2 residential, single sequencePSNR: 27.07 -> 25.72Hurt
Replace composite ray sampling with separate per-node sampling (ablation)Dynamic urban radiance field · Argoverse 2 residential, single sequencerays/sec: 30K -> 2.5KHurt
Use hierarchical instead of naive pose optimization (ablation)Dynamic urban radiance field · Argoverse 2 residentialPSNR: 21.28 -> 22.29Helped
Use hierarchical instead of naive pose optimization (ablation)Dynamic urban radiance field · Argoverse 2 residentialSSIM: 0.663 -> 0.678Helped

Surprising findings

Limitations

Experimental setup

Datasets: Argoverse 2 KITTI VKITTI2

Benchmarks: Argoverse 2 NVS benchmark KITTI VKITTI2

Metrics: PSNR SSIM LPIPS training time

Baselines: Nerfacto + Emb. Nerfacto + Emb. + Time SUDS NSG NeRF NeRF + Time SRN PNF

Builds on: Mip-NeRF 360 / proposal sampling (Nerfacto) Neural Scene Graphs (NSG) Instant-NGP hash grid NeRF SUDS

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