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Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction
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Proposes Omni-Scene, which combines voxel-anchored volume-based Gaussians and pixel-aligned Gaussians (Omni-Gaussian) for feed-forward ego-centric sparse-view reconstruction from surround-view driving cameras.
Problem
Feed-forward sparse-view 3D Gaussian reconstruction relies on cross-view overlap and full visibility, so pixel-based Gaussians fail for ego-centric driving captures with minimal overlap, occlusions and frustum truncations.
Approach
Combine a volume-based Gaussian branch (triplane transformer with cross-image and cross-plane deformable attention, voxel-anchored Gaussians) that handles occlusion and truncation with a pixel-based branch that adds fine details and distant Gaussians, linked by projection-based feature fusion and depth-guided training decomposition.
Key results
- On ego-centric nuScenes, Omni-Scene reaches 24.01 PSNR, 0.733 SSIM, 0.238 LPIPS and 0.804 PCC, versus 21.61 PSNR for MVSplat and 21.51 for pixelSplat.
- On RealEstate10K, Omni-Scene achieves 26.19 PSNR and 0.368 PCC, comparable to MVSplat's 26.39 PSNR, while outperforming all listed methods on PCC.
- Ablation: removing the volume branch drops PSNR by 1.12 dB, and removing the pixel branch drops PSNR by 1.8 dB on nuScenes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add volume-based Gaussians to the pixel-based representation (ablation) | Omni-Scene · nuScenes | PSNR: 22.89 -> 24.01 | Helped |
| add pixel-based Gaussians to the volume-based representation (ablation) | Omni-Scene · nuScenes | PSNR: 22.21 -> 24.01 | Helped |
| add Projection-Based Feature Fusion (ablation) | Omni-Scene · nuScenes | PSNR: 23.35 -> 24.01 | Helped |
| add Depth-Guided Training Decomposition (ablation) | Omni-Scene · nuScenes | PSNR: 23.75 -> 24.01 | Helped |
| initialize pixel depths using the 2D foundation model (ablation) | pixel-based Gaussian variant · nuScenes | PCC: 0.572 -> 0.780 | Helped |
Limitations
- Volume-based Gaussians are bounded to a fixed range around the vehicle, so distant elements require the pixel branch.
- Volume resolution is limited by cubic complexity, which restricts detail.
Experimental setup
Datasets: nuScenes RealEstate10K
Benchmarks: nuScenes RealEstate10K
Metrics: PSNR SSIM LPIPS PCC
Baselines: pixelSplat MVSplat AttnRend MuRF
Builds on: pixelSplat MVSplat Depth Anything
Closest papers by meaning
- ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings (NeurIPS 2024 · similarity 0.87)
- FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views (NeurIPS 2026 · similarity 0.86)
- DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input (AAAI 2025 · similarity 0.86)
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.86)
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.86)
- OmniRe: Omni Urban Scene Reconstruction (ICLR 2025 · similarity 0.86)
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