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Fix False Transparency by Noise Guided Splatting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 0 citations (OpenAlex)

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Identifies "false transparency" in object-centric 3D Gaussian Splatting and proposes Noise Guided Splatting (NGS), which fills object interiors with opaque colored noise Gaussians plus an alpha-consistency loss, and a transmittance-based Surface Opacity Score (SOS) to measure it.

Problem

Opaque object surfaces reconstructed with 3D Gaussian Splatting often become falsely semi-transparent, so internal and background Gaussians leak through under camera motion; standard NVS metrics fail to detect this.

Approach

Inject high-opacity noise Gaussians with randomized RGBCMY colors inside the object volume (via convex hull voxelization, depth pruning, multi-scale init, and opacity fine-tuning) to occlude back surfaces, combined with an alpha-consistency loss against object masks, and quantify transparency by rendering the noise infill as a transmittance map.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add noise Gaussian infill to GSplat with alpha-consistency lossGSplat+α · DTUSOS: 0.598 -> 0.749Helped
Add noise Gaussian infill to GSplat with alpha-consistency lossGSplat+α · Stone DatasetSOS: 0.891 -> 0.922Helped
Add noise Gaussian infill to GSplat with alpha-consistency lossGSplat+α · OmniObject3DSOS: 0.642 -> 0.736Helped
Add noise Gaussian infill to GSplat with alpha-consistency lossGSplat+α · DTUPSNR: 25.435 -> 25.428No clear effect
Add noise Gaussian infill to GSplat with alpha-consistency lossGSplat+α · Stone DatasetPSNR: 33.832 -> 34.148Mixed
Add noise Gaussian infill to GSplat with alpha-consistency lossGSplat+α · OmniObject3DPSNR: 33.575 -> 33.619Helped
Add binary erosion of noise voxels (ablation)NGS · Stone DatasetPSNR: 30.785 -> 32.201Helped
Add noise Gaussian pruning (ablation)NGS · Stone DatasetPSNR: 31.496 -> 32.201Helped
Add foreground-opacity loss L_f (ablation)NGS · Stone DatasetSOS: 0.379 -> 0.969Helped
Add learning rate reset (ablation)NGS · Stone DatasetPSNR: 26.136 -> 32.201Helped
Use foreground-opacity loss instead of random background (ablation)NGS · Stone DatasetSOS: 0.467 -> 0.969Helped
Randomize noise Gaussian colors during training (ablation)NGS · Stone DatasetSOS: 0.962 -> 0.969Helped

Surprising findings

Limitations

Experimental setup

Datasets: DTU OmniObject3D Stone Dataset

Benchmarks: DTU OmniObject3D Stone Dataset

Metrics: PSNR SSIM LPIPS Surface Opacity Score (SOS) PSNR* SSIM* LPIPS*

Baselines: 3DGS Gaussian Opacity Fields StopThePop Gsplat+alpha

Builds on: 3D Gaussian Splatting Gsplat Gaussian Opacity Fields StopThePop Quickhull

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