Research map / 3D vision / Gaussian splatting
From Chaos to Clarity: 3DGS in the Dark
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Proposes a self-supervised framework that jointly extracts noise and reconstructs HDR 3D Gaussian Splatting from limited noisy raw images using a noise-robust reconstruction loss with a physical noise prior.
Problem
3DGS trained directly on noisy raw images overfits noise, producing elongated Gaussians that degrade reconstruction quality and rendering speed, especially with few training views.
Approach
A noise extractor network predicts noise from raw images, constrained by a heteroscedastic Gaussian plus fixed-pattern noise model via NLL and covariance losses, while the 3DGS branch is optimized toward pseudo noise-free raw images using a RawNeRF-style scaling loss on denoised targets.
Key results
- Full-view training: Ours reaches 23.53 RGB PSNR and 80 FPS vs HDR Scaffold-GS 22.69 PSNR and 73 FPS.
- Limited views: about 3 dB PSNR gain over HDR Scaffold-GS and about 4 dB over LDR Scaffold-GS, with about 4x faster FPS at 4 views.
- Outperforms two-stage denoiser+3DGS pipelines by about 1 dB PSNR across training view counts.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the noise-robust reconstruction loss instead of RawNeRF loss on raw images | Scaffold-GS on RawNeRF limited-view settings · RawNeRF limited views (4, 8, 12, 16, 20 views) | PSNR: approximately 3 dB | Helped |
| Train on raw images rather than ISP-processed RGB images | Scaffold-GS on RawNeRF limited-view settings · RawNeRF limited views (4, 8, 12, 16, 20 views) | PSNR: approximately a 4 dB improvement | Helped |
| Use the noise-robust reconstruction loss instead of RawNeRF loss on raw images | Scaffold-GS on RawNeRF limited 4-view setting · RawNeRF limited 4 views | FPS: about 4 times faster | Helped |
| Use the proposed method instead of two-stage denoiser + 3DGS pipelines | Scaffold-GS on RawNeRF limited-view settings · RawNeRF limited views | PSNR: 1 dB | Helped |
| Add lens distortion correction (ablation) | Ours on RawNeRF full views · RawNeRF full views | Raw PSNR: 59.33 -> 59.49 | Helped |
| Set λnd=0.5 and λcov=20 rather than λnd=5 and λcov=20 (ablation) | Ours on RawNeRF full views · RawNeRF full views | Raw PSNR: 59.49 -> 56.36 | Hurt |
| Set λnd=10 and λcov=20 rather than λnd=5 and λcov=20 (ablation) | Ours on RawNeRF full views · RawNeRF full views | Raw PSNR: 59.49 -> 56.84 | Hurt |
| Set λnd=5 and λcov=0 rather than λnd=5 and λcov=20 (ablation) | Ours on RawNeRF full views · RawNeRF full views | Raw PSNR: 59.49 -> 55.38 | Hurt |
| Set λnd=5 and λcov=2 rather than λnd=5 and λcov=20 (ablation) | Ours on RawNeRF full views · RawNeRF full views | Raw PSNR: 59.49 -> 57.10 | Hurt |
| Set λnd=0.5 and λcov=50 rather than λnd=5 and λcov=20 (ablation) | Ours on RawNeRF full views · RawNeRF full views | Raw PSNR: 59.49 -> 56.72 | Hurt |
Surprising findings
- Noise in raw images causes 3DGS to produce many elongated Gaussians, which reduces FPS as well as quality.
- Some high-frequency signals resemble noise, causing over-smoothing in full-view training.
Limitations
- Noise extractor and covariance loss add training time compared to standard Scaffold-GS.
- High-frequency signals resembling noise get over-smoothed, especially with full views.
- Evaluated only on the RawNeRF iPhone X dataset with a noise model calibrated per camera.
Experimental setup
Datasets: RawNeRF dataset SID dataset
Benchmarks: RawNeRF dataset
Metrics: PSNR SSIM LPIPS FPS Raw PSNR
Baselines: LDR Scaffold-GS HDR Scaffold-GS BM3D ELD PMN RViDeNet Neighbor2Neighbor LGBPN
Builds on: 3D Gaussian Splatting Scaffold-GS RawNeRF ELD PMN
Closest papers by meaning
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.90)
- 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors (NeurIPS 2024 · similarity 0.90)
- EvHDR-GS: Event-guided HDR Video Reconstruction with 3D Gaussian Splatting (AAAI 2025 · similarity 0.90)
- DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos (NeurIPS 2025 · similarity 0.89)
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus (NeurIPS 2024 · similarity 0.89)
- Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
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