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IBGS: Image-Based Gaussian Splatting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 0 citations (OpenAlex)

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Proposes Image-Based Gaussian Splatting (IBGS), which adds a learned color residual, predicted from warped pixel colors of neighboring training images, on top of the base 3DGS color to capture high-frequency detail and view-dependent effects without extra storage.

Problem

3D Gaussian Splatting uses low-degree spherical harmonics, so it struggles to capture high-frequency spatially varying color and view-dependent effects (e.g., specular highlights) without many Gaussians, while prior texture-based fixes either fail on complex scenes or add large storage overhead.

Approach

Model each pixel color as the 3DGS base color plus a residual predicted by a lightweight CNN from colors warped from nearby training images at median Gaussian-ray intersections, together with a neighbor-view exposure correction that generalizes to novel views.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use IBGS instead of the strongest listed baselineIBGS · Mip-NeRF 360PSNR: 27.69 -> 28.33Helped
use IBGS instead of the strongest listed baselineIBGS · Tanks and Temples (TNT)PSNR: 24.28 -> 24.84Helped
use IBGS instead of the strongest listed baselineIBGS · Deep BlendingPSNR: 29.53 -> 30.12Helped
use IBGS instead of SuperGaussIBGS · Shiny: Guitars, Lab, and CDPSNR: +5.22 dB at leastHelped
add predicted color residuals to the base color (ablation)IBGS · Tanks and Temples (TNT)PSNR: 23.06 -> 24.84Helped
add predicted color residuals to the base color (ablation)IBGS · Mip-NeRF 360PSNR: 27.08 -> 28.33Helped
add color consistency loss L_photo (ablation)IBGS · Tanks and Temples (TNT)PSNR: 24.70 -> 24.84Helped
add color consistency loss L_photo (ablation)IBGS · Mip-NeRF 360PSNR: 28.31 -> 28.33Helped
use source-color differences from the base color rather than full warped source colors as network input (ablation)IBGS · Tanks and Temples (TNT)PSNR: 24.61 -> 24.84Helped
use source-color differences from the base color rather than full warped source colors as network input (ablation)IBGS · Mip-NeRF 360PSNR: 28.21 -> 28.33Helped
add exposure correction (ablation)IBGS · Tanks and Temples (TNT)PSNR: 24.28 -> 24.84Helped
lower opacity pruning threshold from 0.05 to 0.005 (ablation)IBGS · Mip-NeRF 360PSNR: 28.33 -> 28.42Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Tanks and Temples Deep Blending Mip-NeRF 360 Shiny

Benchmarks: Mip-NeRF 360 Tanks and Temples Deep Blending Shiny

Metrics: PSNR SSIM LPIPS number of Gaussians storage memory (MB)

Baselines: 3DGS SuperGaussians TexturedGaussians Mip-NeRF 360 Instant-NGP

Builds on: 3D Gaussian Splatting 2D Gaussian Splatting IBRNet SuperGaussians

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