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Reflective Gaussian Splatting

ICLR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 0 citations (OpenAlex)

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Proposes Ref-Gaussian, a 2D Gaussian splatting framework with physically based deferred rendering (split-sum) and mesh-traced Gaussian-grounded inter-reflection for real-time reflective object reconstruction.

Problem

Real-time, high-quality novel view synthesis and inverse rendering of reflective objects that accounts for inter-reflection, which prior NeRF and 3DGS methods handle poorly or slowly.

Approach

Combines pixel-level deferred PBR shading with split-sum approximation, 2D Gaussian primitives, and an indirect-light term whose visibility is computed by ray tracing against a periodically extracted TSDF mesh, plus an initial per-Gaussian shading stage and material-aware normal propagation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Ref-Gaussian instead of NeROnovel view synthesis · Glossy BlenderPSNR: 29.73 -> 30.33Helped
Use Ref-Gaussian instead of NDEnovel view synthesis · Shiny BlenderFPS: 66 -> 122Helped
Add physically based rendering (ablation)Ref-Gaussian · Glossy SyntheticPSNR: 29.84 -> 30.33Helped
Add inter-reflection (ablation)Ref-Gaussian · Glossy SyntheticPSNR: 30.14 -> 30.33Helped
Add deferred rendering (ablation)Ref-Gaussian · Glossy SyntheticPSNR: 28.85 -> 30.33Helped
Add per-Gaussian shading initial stage (ablation)Ref-Gaussian · Glossy SyntheticPSNR: 29.94 -> 30.33Helped
Use material-aware normal propagation instead of original normal propagation (ablation)Ref-Gaussian · Glossy SyntheticPSNR: 29.68 -> 30.33Helped
Use 2D Gaussian representation instead of 3DGS (ablation)Ref-Gaussian · Glossy SyntheticNormal MAE: 4.45 -> 2.15Helped
Add per-Gaussian shading initial stage (ablation)Ref-Gaussian · Glossy SyntheticNormal MAE: 3.53 -> 2.15Helped
Use material-aware normal propagation instead of original normal propagation (ablation)Ref-Gaussian · Glossy SyntheticNormal MAE: 3.86 -> 2.15Helped
Add physically based rendering (ablation)Ref-Gaussian · Glossy SyntheticNormal MAE: 3.81 -> 2.15Helped

Surprising findings

Limitations

Experimental setup

Datasets: Shiny Blender Glossy Synthetic Ref-Real NeRF-Synthetic

Benchmarks: Shiny Blender Glossy Synthetic Ref-Real NeRF-Synthetic

Metrics: PSNR SSIM LPIPS MAE FPS training time

Baselines: Ref-NeRF ENVIDR 3DGS 2DGS GShader R3DG 3DGS-DR NeRO NeuS NDE

Builds on: 2D Gaussian splatting 3DGS-DR Ref-NeRF Disney BRDF split-sum approximation

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