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Volumetrically Consistent 3D Gaussian Rasterization

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 7 citations (OpenAlex)

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Replaces 3DGS's splatting-based alpha with analytically integrated 3D Gaussian transmittance inside the same rasterizer, improving opaque-surface fidelity for view synthesis and matching SOTA tomography with fewer points.

Problem

3D Gaussian Splatting makes approximations (linearized exponential, no self-occlusion, affine covariance linearization via splatting) to the volume rendering equation, which reduces physical accuracy and makes opaque surfaces hard to represent.

Approach

Compute each 3D Gaussian's alpha by analytically integrating its density along the camera ray (closed form via erf, giving alpha = 1 - exp(-kappa G(gamma d) sqrt(2pi) beta)) and plug this into 3DGS's tile rasterizer, with a density reparameterization that favors high density for small Gaussians.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace splatting-based alpha with analytic 3D Gaussian integration3DGS · Mip-NeRF360LPIPS: 0.222 -> 0.209Helped
Replace splatting-based alpha with analytic 3D Gaussian integration3DGS · Tanks&TemplesLPIPS: 0.176 -> 0.167Helped
Replace splatting-based alpha with analytic 3D Gaussian integration3DGS · DeepBlendingLPIPS: 0.248 -> 0.247No clear effect
Replace splatting-based alpha with analytic 3D Gaussian integration3DGS · Mip-NeRF360PSNR: 27.52 -> 27.30Hurt
Replace splatting-based alpha with analytic 3D Gaussian integration3DGS · Tanks&TemplesPSNR: 23.64 -> 23.74Helped
Replace splatting-based alpha with analytic 3D Gaussian integration3DGS · DeepBlendingPSNR: 29.78 -> 29.72Hurt
Use analytic Gaussian transmittance instead of the R2-Gaussian rendering modelR2-Gaussian · Synthetic Dataset, 25 views3D-PSNR: 34.97 -> 35.08Helped
Use analytic Gaussian transmittance instead of the R2-Gaussian rendering modelR2-Gaussian · Real Dataset, 25 views3D-PSNR: 35.01 -> 34.98No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF360 Tanks and Temples DeepBlending R2-Gaussian tomography datasets (synthetic and real)

Benchmarks: Mip-NeRF360 Tanks and Temples DeepBlending R2-Gaussian tomography synthetic and real datasets

Metrics: PSNR SSIM LPIPS FPS 3D-PSNR 3D-SSIM training time point count

Baselines: 3DGS GES EVER Zip-NeRF Condor et al. Don't Splat R2-Gaussian FDK SART ASD-POCS IntraTomo NAF SAX-NeRF

Builds on: 3D Gaussian Splatting EWA splatting R2-Gaussian Condor et al. Don't Splat

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