Research map / 3D vision / Gaussian splatting
Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos
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Proposes OriGS, which propagates principal forward orientations over a monocular video into a Global Orientation Field and uses an orientation-aware Hyper-Gaussian with conditioned slicing to model region-specific deformations for 4D reconstruction.
Problem
4D reconstruction from casually captured monocular videos, where low-rank motion anchors (graph nodes, spline control points, motion bases) fail to capture complex, region-specific local deformations.
Approach
Uses scene orientation, estimated by PCA on trajectories and propagated via localized Procrustes alignment, as a dynamic anchor; embeds time, space, geometry and orientation into a hyper-Gaussian probabilistic state whose conditional mean (Gaussian slicing) gives per-Gaussian deformation given target time and orientation.
Key results
- On DyCheck average over seven scenes, OriGS with ground-truth poses reaches PSNR 19.69, SSIM 0.716, LPIPS 0.256, outperforming MoSca (18.84, 0.676, 0.289).
- Without ground-truth poses, OriGS averages PSNR 19.30, SSIM 0.685, LPIPS 0.270, also above MoSca's 18.84 / 0.676 / 0.289.
- On point tracking correspondence (PCK-T @0.05) on DyCheck, OriGS scores 0.851 versus MoSca 0.824 and CoTracker 0.803.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use OriGS instead of MoSca | DyCheck novel view synthesis, with camera pose · DyCheck average | PSNR: 18.84 -> 19.69 | Helped |
| use OriGS instead of MoSca | DyCheck novel view synthesis, with camera pose · DyCheck average | SSIM: 0.676 -> 0.716 | Helped |
| use OriGS instead of MoSca | DyCheck novel view synthesis, with camera pose · DyCheck average | LPIPS: 0.289 -> 0.256 | Helped |
| use OriGS instead of MoSca | DyCheck point tracking · DyCheck | PCK-T @0.05%: 0.824 -> 0.851 | Helped |
| provide ground-truth camera pose | OriGS · DyCheck average | PSNR: 19.30 -> 19.69 | Mixed |
| provide ground-truth camera pose | OriGS · DyCheck average | SSIM: 0.685 -> 0.716 | Helped |
| provide ground-truth camera pose | OriGS · DyCheck average | LPIPS: 0.270 -> 0.256 | Helped |
| replace the shared deformation MLP with anchor-driven deformation guided by the Global Orientation Field (ablation) | 3DGS-MLP · Apple (DyCheck, with camera pose) | PSNR: 13.47 -> 16.28 | Helped |
| replace the shared deformation MLP with anchor-driven deformation guided by the Global Orientation Field (ablation) | 3DGS-MLP · Apple (DyCheck, with camera pose) | SSIM: 0.532 -> 0.694 | Helped |
| replace the shared deformation MLP with anchor-driven deformation guided by the Global Orientation Field (ablation) | 3DGS-MLP · Apple (DyCheck, with camera pose) | LPIPS: 0.586 -> 0.476 | Helped |
| add a time-conditioned Hyper-Gaussian state over time, space, and geometry (ablation) | Deform w/ GOF · Apple (DyCheck, with camera pose) | PSNR: 16.28 -> 18.71 | Helped |
| add a time-conditioned Hyper-Gaussian state over time, space, and geometry (ablation) | Deform w/ GOF · Apple (DyCheck, with camera pose) | SSIM: 0.694 -> 0.750 | Helped |
Limitations
- Gains are limited for scenes with simple near-rigid motion where orientation stays roughly constant, while the high-dimensional modeling still adds optimization cost.
- Relies on 2D point trajectories and depth priors from foundation models, whose reliability affects reconstruction quality.
- Ground-truth pose inaccuracies in DyCheck (e.g., Space Out scene) limit performance.
Experimental setup
Datasets: DAVIS OpenAI SORA videos YouTube-VOS DyCheck
Benchmarks: DyCheck DAVIS OpenAI SORA YouTube-VOS
Metrics: PSNR SSIM LPIPS PCK-T
Baselines: T-NeRF NSFF Nerfies HyperNeRF RoDynRF DynPoint PGDVS DyBluRF CTNeRF Dynamic 3DGS 4DGS D-NPC
Builds on: 3D Gaussian Splatting Embedded Deformation Graphs MoSca 4DGS 6DGS
Closest papers by meaning
- MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization (NeurIPS 2024 · similarity 0.91)
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene (NeurIPS 2025 · similarity 0.91)
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.90)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.90)
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
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