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Fully Explicit Dynamic Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 17 citations (OpenAlex)

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Proposes Ex4DGS, a fully explicit dynamic 3D Gaussian Splatting method that separates static and dynamic Gaussians, interpolates keyframed positions (cubic Hermite), rotations (Slerp) and opacity (two-Gaussian mixture), and uses progressive training and point backtracking pruning.

Problem

Dynamic novel view synthesis with Gaussian splatting is slow and memory-heavy, and existing 4D Gaussian methods rely on dense point clouds and implicit networks, limiting fast rendering and sparse-initialization robustness.

Approach

Store explicit keyframe positions and rotations only for dynamic Gaussians (static ones move linearly), interpolate them with cubic Hermite and Slerp, model temporal opacity with a two-Gaussian mixture, and grow the time window progressively while pruning by accumulated backtracked error.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Ex4DGS instead of 3DGStream with sparse COLMAP initializationDynamic novel view synthesis · Neural 3D VideoAverage PSNR (dB): 31.67 -> 32.11Helped
Replace cubic Hermite position interpolation with linear interpolation (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.12Hurt
Remove temporal opacity modeling (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.42Hurt
Replace Slerp rotation interpolation with linear interpolation (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.26Hurt
Remove progressive growing (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.02Hurt
Replace position and rotation interpolation with linear interpolation (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.32Hurt
Remove motion regularization (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.37Hurt
Remove dynamic point extraction (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 28.58Hurt
Remove point backtracking (ablation)Ex4DGS · Ablation studyPSNR: 32.11 -> 31.40Hurt
Set dynamic point conversion rate to 2% (ablation)Ex4DGS · Cook SpinachPSNR: 32.36 -> 33.04Helped
Use keyframe interval 10 rather than smaller intervals (ablation)Ex4DGS · Cook Spinach, skipped frames 1PSNR: 31.17 -> 33.04Helped
Add dynamic Gaussians to handle stationary objects whose colors change3DGS · Coffee MartiniPSNR: 21.69 -> 26.07Helped

Surprising findings

Limitations

Experimental setup

Datasets: Neural 3D Video dataset Technicolor dataset

Benchmarks: Neural 3D Video dataset Technicolor dataset

Metrics: PSNR SSIM LPIPS FPS training time model size

Baselines: NeRFPlayer HyperReel DyNeRF HexPlane K-Planes MixVoxels Im4D 4K4D STG 4DGS 4DGaussians 3DGStream

Builds on: 3D Gaussian Splatting Mip-Splatting Spherical Linear Interpolation cubic Hermite spline

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