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Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

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Proposes a Fuse-and-Refine module that merges and refines pixel-aligned Gaussians from feed-forward 3DGS models in a canonical voxel space using a sparse voxel transformer, enabling zero-shot history-aware streaming reconstruction of dynamic scenes.

Problem

Pixel-aligned feed-forward 3D Gaussian Splatting produces redundant primitives across overlapping views, constrains primitive positions to input rays, and does not naturally handle temporal fusion for dynamic scenes.

Approach

Deposit pixel-aligned Gaussian primitives (with features) onto a coarse-to-fine voxel hierarchy in a canonical 3D cost volume, process coarse voxels with a sparse voxel transformer, and predict residual refinements of Gaussian attributes; for video, warp past primitives with 2D point tracking and triangulation and fuse them with current-frame primitives without any dynamic training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add Fuse-and-Refine to GS-LRMGS-LRM · RealEstate10KPSNR: 28.10 -> 28.47Helped
add Fuse-and-Refine to GS-LRMGS-LRM · DL3DVPSNR: 28.59 -> 30.61Helped
remove coarse-to-fine voxel hierarchy (ablation)Ours on DL3DV · DL3DVPSNR: 30.61 -> 20.62Hurt
remove sparse voxel representation (ablation)Ours on DL3DV · DL3DVPSNR: 30.61 -> 29.69Hurt
replace voxel transformer with 3D CNN (ablation)Ours on DL3DV · DL3DVPSNR: 30.61 -> 29.44Hurt
remove splat features (ablation)Ours on DL3DV · DL3DVPSNR: 30.61 -> 29.40Hurt
replace learned fusion with non-learning fusion (ablation)GS-LRM with fusion · DL3DVPSNR: 28.59 -> 12.57Hurt

Surprising findings

Limitations

Experimental setup

Datasets: RealEstate10K DL3DV Neural3DVideo LongVolumetricVideo

Benchmarks: RealEstate10K DL3DV Neural3DVideo LongVolumetricVideo

Metrics: PSNR SSIM LPIPS Flicker Time (ms)

Baselines: pixelSplat MVSplat TranSplat HiSplat OmniScene DepthSplat GS-LRM 4DGS

Builds on: GS-LRM 3D Gaussian Splatting TAPIR RAFT

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