Research map / 3D vision / Gaussian splatting
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting
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Proposes a Fuse-and-Refine module that merges and refines pixel-aligned Gaussians from feed-forward 3DGS models in a canonical voxel space using a sparse voxel transformer, enabling zero-shot history-aware streaming reconstruction of dynamic scenes.
Problem
Pixel-aligned feed-forward 3D Gaussian Splatting produces redundant primitives across overlapping views, constrains primitive positions to input rays, and does not naturally handle temporal fusion for dynamic scenes.
Approach
Deposit pixel-aligned Gaussian primitives (with features) onto a coarse-to-fine voxel hierarchy in a canonical 3D cost volume, process coarse voxels with a sparse voxel transformer, and predict residual refinements of Gaussian attributes; for video, warp past primitives with 2D point tracking and triangulation and fuse them with current-frame primitives without any dynamic training.
Key results
- On RealEstate10K, the method reaches 28.47 PSNR / 0.907 SSIM / 0.078 LPIPS, versus 28.10 PSNR for GS-LRM (official).
- On DL3DV, the full model reaches 30.61 PSNR vs 28.59 for GS-LRM, with 52.5 ms vs 52.8 ms runtime.
- Fusing about 200K primitives takes roughly 15 ms in the voxel transformer, and the streaming system runs at 15 fps with 350 ms delay on a single H100.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add Fuse-and-Refine to GS-LRM | GS-LRM · RealEstate10K | PSNR: 28.10 -> 28.47 | Helped |
| add Fuse-and-Refine to GS-LRM | GS-LRM · DL3DV | PSNR: 28.59 -> 30.61 | Helped |
| remove coarse-to-fine voxel hierarchy (ablation) | Ours on DL3DV · DL3DV | PSNR: 30.61 -> 20.62 | Hurt |
| remove sparse voxel representation (ablation) | Ours on DL3DV · DL3DV | PSNR: 30.61 -> 29.69 | Hurt |
| replace voxel transformer with 3D CNN (ablation) | Ours on DL3DV · DL3DV | PSNR: 30.61 -> 29.44 | Hurt |
| remove splat features (ablation) | Ours on DL3DV · DL3DV | PSNR: 30.61 -> 29.40 | Hurt |
| replace learned fusion with non-learning fusion (ablation) | GS-LRM with fusion · DL3DV | PSNR: 28.59 -> 12.57 | Hurt |
Surprising findings
- Naive non-learning fusion of Gaussians collapses quality (PSNR 12.57 on DL3DV), showing heuristic merging is harmful without learning.
- A coarse-to-fine hierarchy is essential: removing it drops PSNR to 20.62 on DL3DV.
Limitations
- Depends on reasonably good initial primitives; gains are limited under large-baseline setups such as LongVolumetricVideo where GS-LRM also degrades.
- Temporal artifacts persist in dynamic regions because the simple 3D warping relies on error-prone 2D tracking lifted to 3D from sparse views.
Experimental setup
Datasets: RealEstate10K DL3DV Neural3DVideo LongVolumetricVideo
Benchmarks: RealEstate10K DL3DV Neural3DVideo LongVolumetricVideo
Metrics: PSNR SSIM LPIPS Flicker Time (ms)
Baselines: pixelSplat MVSplat TranSplat HiSplat OmniScene DepthSplat GS-LRM 4DGS
Builds on: GS-LRM 3D Gaussian Splatting TAPIR RAFT
Closest papers by meaning
- CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction (NeurIPS 2026 · similarity 0.92)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.92)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene (ICLR 2025 · similarity 0.91)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.91)
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