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4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 10 citations (OpenAlex)

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Proposes UA-4DGS, a 4D Gaussian Splatting method for casually captured monocular videos that uses uncertainty-weighted diffusion and depth-smoothness regularization plus dynamic-region densification, and also extends to few-shot static scenes (UA-3DGS).

Problem

4D Gaussian Splatting overfits training frames when reconstructing dynamic scenes from casually recorded, fast-motion monocular handheld videos, and SfM initialization leaves fast-moving dynamic regions without Gaussian primitives.

Approach

Estimate per-Gaussian uncertainty from accumulated blending contributions over training views, render a 2D uncertainty map for novel views, and apply diffusion-prior and depth-TV regularization weighted by this map so that well-observed regions are not over-smoothed; initialize extra Gaussians in dynamic regions from estimated depth and RGB.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add data-driven depth and flow losses (ablation)4DGS · DyCheck spinmPSNR: 15.25 -> 15.74Helped
add dynamic region densification (ablation)Ours + data-driven losses · DyCheck spinmPSNR: 15.74 -> 17.04Helped
add uncertainty-aware diffusion loss (ablation)Ours + data-driven losses + dynamic region densification · DyCheck spinmPSNR: 17.04 -> 17.32Helped
add uncertainty-aware depth total variation loss (ablation)Ours + data-driven losses + dynamic region densification + UA-diff · DyCheck spinmPSNR: 17.32 -> 17.37Helped
use uncertainty-aware diffusion regularization instead of uniform diffusion regularization (ablation)FSGS · LLFF room (train)PSNR: 38.40 -> 41.28Helped
use uncertainty-aware diffusion regularization instead of uniform diffusion regularization (ablation)FSGS · LLFF room (test)PSNR: 20.40 -> 20.98Helped
use uncertainty-aware TV regularization instead of uniform TV regularization (ablation)FSGS · LLFF room (train)PSNR: 38.25 -> 38.26No clear effect
use uncertainty-aware TV regularization instead of uniform TV regularization (ablation)FSGS · LLFF room (test)PSNR: 20.77 -> 21.08Helped
use UA-4DGS instead of 4DGS4D Gaussian Splatting · DyCheckmPSNR: 14.14 -> 15.25Helped
use UA-3DGS instead of FSGSFSGS · LLFF (3 views)PSNR: 19.82 -> 20.89Helped

Surprising findings

Limitations

Experimental setup

Datasets: DyCheck LLFF

Benchmarks: DyCheck LLFF

Metrics: mPSNR mSSIM mLPIPS PSNR SSIM LPIPS FPS

Baselines: D-3DGS Zhan et al. 4DGS T-NeRF NSFF Nerfies HyperNeRF FSGS 3DGS DietNeRF RegNeRF FreeNeRF

Builds on: 4DGS (Wu et al. 4D Gaussian splatting with Hexplane) FSGS 3D Gaussian Splatting SDEdit DreamBooth

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