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LLM-PySC2: Starcraft II learning environment for Large Language Models
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Introduces LLM-PySC2, a StarCraft II environment giving LLMs the full pysc2 action space, multimodal and wiki observations, and a native asynchronous multi-agent communication framework, then benchmarks mainstream LLMs on full games and micro tasks.
Problem
LLMs cannot interface with StarCraft II's hundreds of pysc2 actions and lack native multi-agent support; existing LLM StarCraft environments use oversimplified observation and action spaces.
Approach
Expose the complete pysc2 action space as text actions parsed by regular expressions, provide multimodal and wiki-knowledge observations, and run each LLM agent in independent asynchronous threads with natural-language inter-agent messaging so query latency stays constant as agent count grows.
Key results
- In complete games on Simple64, GPT-4o-mini with easy control and easy build won 100% at level-1 and 2 but 0% at level-7; standard control modes dropped to 0% by level-3.
- In LLM-SMAC tasks, all tested LLMs performed poorly; the best win rate was 25% (GLM-4-plus on 2s3z) and most scenarios were 0%.
- In LLM-PySC2 level-1 tasks, Claude 3 Haiku reached 90% win rate on task1 and GPT-4o reached 100% on task3, while Llama 3.1 405B did not outperform 70B clearly.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use standard unit control instead of easy control | GPT-4o-mini in complete Simple64 games with Easy Build · Simple64 level-3 | winning rate: 92% -> 0% | Hurt |
| Use standard building instead of easy building | GPT-4o-mini in complete Simple64 games with Easy Control · Simple64 level-3 | winning rate: 92% -> 0% | Hurt |
| Increase task difficulty from level-1 to level-3 | GPT-3.5-turbo · LLM-PySC2 tasks | winning rate: 58% -> 0% | Hurt |
| Scale Llama3.1 from 70B to 405B parameters | Llama3.1 on LLM-PySC2 · LLM-PySC2 tasks | decision-making ability | No clear effect |
| Use GPT-o1-mini reasoning model rather than non-reasoning models | LLM-PySC2 · LLM-PySC2 tasks | decision-making ability | No clear effect |
Surprising findings
- Llama 3.1 405B did not significantly outperform Llama 3.1 70B, suggesting scaling does not straightforwardly help decision-making.
- Reasoning model o1-mini did not significantly improve decision-making over non-reasoning models in this unseen environment.
Limitations
- Most evaluations use only API-hosted models with small numbers of repeated games (about 12 to 20 per setting).
- Standard control and build modes show severe performance drops due to hallucinations, invalid actions, and poor coordination.
- No training or learning method is proposed; results are zero-shot prompting only.
Experimental setup
Datasets: SC2LE SMAC maps StarCraft II game Wiki knowledge
Benchmarks: SMAC (LLM-SMAC tasks) LLM-PySC2 tasks (8 new micro scenarios) complete StarCraft II games (Simple64, levels 1-7)
Metrics: winning rate kill/death ratio
Baselines: TextStarCraft II Swarm Brain
Builds on: SC2LE SMAC TextStarCraft II
Closest papers by meaning
- Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach (NeurIPS 2024 · similarity 0.93)
- TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents (AAAI 2026 · similarity 0.89)
- Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMs (NeurIPS 2025 · similarity 0.88)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.88)
- $\texttt{Multi}^2$: Hierarchical Multi-Agent Decision-Making with LLM-Based Agents in Interactive Environments (ICML 2026 · similarity 0.88)
- LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models (ICML 2025 · similarity 0.88)
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