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Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach

NeurIPS 2024 · Large language models › Agents, code and math · approach: Agent instruction-following benchmarks · 10 citations (OpenAlex)

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Introduces TextStarCraft II, a text-based StarCraft II environment for evaluating LLMs in real-time strategy, and a Chain of Summarization (CoS) method that summarizes observations over multiple frames before CoT-based action extraction.

Problem

Existing benchmarks lack evaluation of LLMs on real-time strategic decision-making and long-term planning, and LLMs querying at every time step is too slow for fast-paced games like StarCraft II.

Approach

A text-based SC2 environment (python-sc2 observations converted to text, rule-based micro) plus the Chain of Summarization method, which compresses per-frame observations into single-frame summaries, aggregates K frames into a multi-frame summary, runs CoT reasoning, and extracts K actions into a queue so the LLM is queried less often.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use the complex thought-chain prompt instead of the simple promptGPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV1win rate: 87.50 -> 100.00Helped
use the complex thought-chain prompt instead of the simple promptGPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV2win rate: 66.67 -> 100.00Helped
use the complex thought-chain prompt instead of the simple promptGPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV3win rate: 25.00 -> 100.00Helped
use the complex thought-chain prompt instead of the simple promptGPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV4win rate: 12.50 -> 84.00Helped
use the complex thought-chain prompt instead of the simple promptGPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV5win rate: 0.00 -> 50.00Helped
use the complex thought-chain prompt instead of the simple promptGPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV6win rate: 0.00 -> 8.33Helped
fine-tune on winning games rather than all gamesfine-tuned open-source model · TextStarCraft II vs. LV5 AIwin rate: 28/100 -> 48/100Helped
fine-tune on wins from the top 25% APU games rather than all gamesfine-tuned open-source model · TextStarCraft II vs. LV5 AIwin rate: 28/100 -> 54/100Helped
use GPT-4 rather than GPT-3.5StarCraft II knowledge evaluation · Complex StarCraft II questionsexpert-assessed scoreHelped
use the fine-tuned Qwen1.8B agent against a Gold-level humanFinetuned Qwen1.8B · Human match: Gold-level playerwins: 5/10Mixed

Surprising findings

Limitations

Experimental setup

Datasets: GPT-3.5-turbo-16k TextStarCraft II interaction logs StarCraft II forum-sourced questions

Benchmarks: TextStarCraft II

Metrics: win rate PBR RUR APU TR

Baselines: GPT-3.5-Turbo-16k GPT-4 Gemini-Pro GLM4 Claude2.1 Llama2 70B AlphaStar StarCraft II built-in AI

Builds on: chain-of-thought ReAct AlphaStar OpenAI Five

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