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Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach
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Introduces TextStarCraft II, a text-based StarCraft II environment for evaluating LLMs in real-time strategy, and a Chain of Summarization (CoS) method that summarizes observations over multiple frames before CoT-based action extraction.
Problem
Existing benchmarks lack evaluation of LLMs on real-time strategic decision-making and long-term planning, and LLMs querying at every time step is too slow for fast-paced games like StarCraft II.
Approach
A text-based SC2 environment (python-sc2 observations converted to text, rule-based micro) plus the Chain of Summarization method, which compresses per-frame observations into single-frame summaries, aggregates K frames into a multi-frame summary, runs CoT reasoning, and extracts K actions into a queue so the LLM is queried less often.
Key results
- Most tested LLMs with full CoS beat the level-5 built-in AI; GPT3.5-Turbo-16k won 11/20 and GPT4 won 12/20 games.
- Fine-tuning on top-25% APU winning games gave a 54/100 win rate versus 28/100 for the full dataset.
- Fine-tuned Qwen 1.8B won 5/10 against a Gold-level human and lost 0/10 to a Grandmaster and a Pro player.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the complex thought-chain prompt instead of the simple prompt | GPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV1 | win rate: 87.50 -> 100.00 | Helped |
| use the complex thought-chain prompt instead of the simple prompt | GPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV2 | win rate: 66.67 -> 100.00 | Helped |
| use the complex thought-chain prompt instead of the simple prompt | GPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV3 | win rate: 25.00 -> 100.00 | Helped |
| use the complex thought-chain prompt instead of the simple prompt | GPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV4 | win rate: 12.50 -> 84.00 | Helped |
| use the complex thought-chain prompt instead of the simple prompt | GPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV5 | win rate: 0.00 -> 50.00 | Helped |
| use the complex thought-chain prompt instead of the simple prompt | GPT3.5-Turbo-16k CoS agent · TextStarCraft II AI LV6 | win rate: 0.00 -> 8.33 | Helped |
| fine-tune on winning games rather than all games | fine-tuned open-source model · TextStarCraft II vs. LV5 AI | win rate: 28/100 -> 48/100 | Helped |
| fine-tune on wins from the top 25% APU games rather than all games | fine-tuned open-source model · TextStarCraft II vs. LV5 AI | win rate: 28/100 -> 54/100 | Helped |
| use GPT-4 rather than GPT-3.5 | StarCraft II knowledge evaluation · Complex StarCraft II questions | expert-assessed score | Helped |
| use the fine-tuned Qwen1.8B agent against a Gold-level human | Finetuned Qwen1.8B · Human match: Gold-level player | wins: 5/10 | Mixed |
Surprising findings
- Fine-tuning on the full dataset including losing games reduced win rate (28/100) compared with training only on high-APU wins (54/100).
- Llama2 70B without fine-tuning could not follow the task prompts and generate commands.
Limitations
- Relies on rule-based scripts for micro-management and text-only observations, no visual inputs.
- Only the Protoss race is tested as the LLM agent, and only a subset of races is supported.
- Human-AI evaluation uses very few human players (4) and small match counts (10 each).
Experimental setup
Datasets: GPT-3.5-turbo-16k TextStarCraft II interaction logs StarCraft II forum-sourced questions
Benchmarks: TextStarCraft II
Metrics: win rate PBR RUR APU TR
Baselines: GPT-3.5-Turbo-16k GPT-4 Gemini-Pro GLM4 Claude2.1 Llama2 70B AlphaStar StarCraft II built-in AI
Builds on: chain-of-thought ReAct AlphaStar OpenAI Five
Closest papers by meaning
- LLM-PySC2: Starcraft II learning environment for Large Language Models (NeurIPS 2025 · similarity 0.93)
- GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations (NeurIPS 2024 · similarity 0.90)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.89)
- GameArena: Evaluating LLM Reasoning through Live Computer Games (ICLR 2025 · similarity 0.89)
- GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps (NeurIPS 2024 · similarity 0.88)
- Can Large Language Models Master Complex Card Games? (NeurIPS 2025 · similarity 0.88)
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