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$\texttt{Multi}^2$: Hierarchical Multi-Agent Decision-Making with LLM-Based Agents in Interactive Environments

ICML 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making

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Proposes Multi^2, a hierarchical two-agent LLM framework where a SFT-trained high-level planner (System 1) emits sub-goals and a low-level executor (System 2) is trained with offline-to-online actor-critic RL, evaluated on ScienceWorld, ALFWorld, and TextCraft.

Problem

Long-horizon interactive LLM agents are brittle: they suffer objective drift as goals and plans drift over extended interaction, and they are token-inefficient due to growing histories.

Approach

Decouple task decomposition (System 1, SFT sub-goal planner) from atomic action execution (System 2, offline-to-online RL executor) with separate LoRA adapters, using a policy-anchored advantage term in offline training and a KL-regularized advantage-weighted online update.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AgentGym GPT-4-Turbo trajectories ScienceWorld ALFWorld TextCraft

Benchmarks: ScienceWorld ALFWorld TextCraft

Metrics: pass@1 score/success rate (ID and OOD) token efficiency (performance/tokens)

Baselines: ReAct Reflexion ADaPT GRPO Glider

Builds on: Glider ReAct ADaPT IQL AWAC

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