Research map / 3D vision / Gaussian splatting
H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
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Proposes H3D control points, a heterogeneous 3D motion representation that gets the image-plane motion components from optical flow back-projection and learns only the unobservable depth-direction components by gradient descent, for fast streaming dynamic scene reconstruction with deformable 3DGS.
Problem
Deformable 3D Gaussian Splatting for dynamic multi-view real-world scenes relies on gradient-based optimization of all motion, which has high degrees of freedom and converges poorly on complex real-world motion.
Approach
Decouple local 3D motion into components projected onto the image plane (computed directly from optical flow via back-projection under a local parallel-ray assumption) and unobservable components (learned by gradients), stored as sparse control points that drive nearby Gaussians via K-nearest-neighbor interpolation.
Key results
- On Neu3DV, Ours-GoS5 reaches 33.72 PSNR on sear_steak versus 31.62 for 4D-GS, and per-scene tables show best or near-best PSNR on most sequences.
- Converges within 100 iterations and runs at about 2 seconds per non-keyframe per frame on a single RTX 4070; keyframes take about 10 seconds.
- On CMU-Panoptic softball, Ours-GoS2 reaches 27.48 PSNR versus 26.93 for Dynamic-GS, with better SSIM and LPIPS across the three sequences.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use H3D full motion control instead of no motion control (ablation) | H3D-DGS GoS-10 · Neu3DV sear_steak, first 30 frames | PSNR | Helped |
| Use full H3D motion control instead of projected motion attributes only (ablation) | H3D-DGS GoS-10 · Neu3DV sear_steak, first 30 frames | PSNR | Helped |
| Add keyframe residual compensation (ablation) | H3D-DGS streaming workflow · Neu3DV sear_steak, GoS-10 | PSNR | Helped |
| Add local macro-rotation (ablation) | H3D control points · Dynamic scene reconstruction | reconstruction performance | Hurt |
| Use optical flow estimates with higher accuracy (ablation) | H3D-DGS · Neu3DV | 3D reconstruction quality | Helped |
| Use H3D-DGS instead of the strongest PSNR baseline | Dynamic scene reconstruction · Neu3DV sear_steak, cook_spinach, cut_roasted_beef, flame_steak | PSNR: 31.62 -> 33.72; 32.79 -> 33.20; 32.13 -> 33.23; 30.41 -> 33.18 | Helped |
| Use H3D-DGS instead of the strongest PSNR baseline | Dynamic scene reconstruction · Neu3DV flame_salmon_1 and coffee_martini | PSNR: 28.27 -> 28.00; 28.87 -> 26.90 | Hurt |
| Use H3D-DGS instead of Dynamic-GS | Dynamic scene reconstruction · CMU-Panoptic softball and boxes | PSNR: 26.93 -> 27.48; 27.79 -> 27.88 | Helped |
| Use H3D-DGS instead of Dynamic-GS | Dynamic scene reconstruction · CMU-Panoptic basketball | PSNR: 28.54 -> 27.72 | Hurt |
Surprising findings
- Adding local macro-rotation from ED-graphs reduced performance, so it was omitted from the H3D control points.
Limitations
- Requires multi-view inputs for the initial frames and does not support monocular video.
- Background jitter and floaters arise from the incremental streaming design and accumulated error.
- Reconstruction quality is bounded by the initial static scene reconstruction.
Experimental setup
Datasets: Neu3DV CMU-Panoptic
Benchmarks: Neu3DV CMU-Panoptic
Metrics: PSNR SSIM LPIPS
Baselines: Dynamic-GS MA-GS 4D-GS SP-GS SC-GS
Builds on: 3D Gaussian Splatting Embedded Deformation graph Dynamic 3D Gaussians 4D Gaussian Splatting SC-GS
Closest papers by meaning
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.93)
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.93)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.92)
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene (NeurIPS 2025 · similarity 0.92)
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