AI Paper Atlas

Research map / 3D vision / Gaussian splatting

TGA: True-to-Geometry Avatar Dynamic Reconstruction

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes TGA, a 3D Gaussian Splatting-based dynamic avatar reconstruction method aimed at capturing intricate facial geometry under subtle skin-tone appearance changes.

Problem

Dynamic avatar reconstruction with 3DGS often fails to capture fine facial geometry because skin tones are chromatically similar and the affine approximation of Gaussian projection is not perspective-aware to depth-induced shading changes.

Approach

Addresses the affine approximation error of Gaussian projection by making the rendering perspective-aware to depth-induced shading variation, so that subtle appearance changes on skin encode geometry (details beyond the abstract are not available).

Experimental setup

Builds on: 3D Gaussian Splatting

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy