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Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians
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Proposes Gaussian Head Avatar, an animatable head avatar built from expression-conditioned dynamic 3D Gaussians with a fully learned MLP deformation field, initialized via an SDF/DMTet geometry guidance model, and rendered at 2K with a super-resolution network.
Problem
High-fidelity, animatable 3D head avatar reconstruction at 2K resolution from lightweight sparse multi-view video, where NeRF-based methods lack pixel-level detail and LBS/FLAME-based deformation cannot capture exaggerated expressions.
Approach
Replace LBS/mesh-based deformation with a fully learned, expression- and pose-conditioned MLP that displaces 3D Gaussians (decoupled by distance to 3D landmarks), and initialize the Gaussians from a geometry-guided SDF+DMTet mesh model whose deformation and color MLPs are carried over to training.
Key results
- Self-reenactment at 2K: FID 18.50 and LPIPS 0.098 versus 31.06 and 0.209 for HAvatar, with PSNR 27.70 vs 27.19.
- Novel view synthesis (8 training views) reports PSNR 27.58 and LPIPS 0.059, outperforming HAvatar (27.13 PSNR, 0.65 LPIPS as printed).
- Ablation: geometry-guided init improves PSNR to 28.94 over FLAME-Init at 28.73 and Mesh-Deform at 28.83.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Gaussian Head Avatar instead of HAvatar | head avatar reconstruction · Self reenactment | LPIPS (2K): 0.209 -> 0.098 | Helped |
| Use Gaussian Head Avatar instead of HAvatar | head avatar reconstruction · Self reenactment | FID (2K): 31.06 -> 18.50 | Helped |
| Use Gaussian Head Avatar instead of HAvatar | head avatar reconstruction · Self reenactment | PSNR: 27.19 -> 27.70 | Helped |
| Use Gaussian Head Avatar instead of HAvatar | head avatar reconstruction · Novel view synthesis (3D consistency) | PSNR: 27.13 -> 27.58 | Helped |
| Use Gaussian Head Avatar instead of HAvatar | head avatar reconstruction · Novel view synthesis (3D consistency) | LPIPS: 0.65 -> 0.059 | Helped |
| Add the super-resolution network (ablation) | Gaussian Head Avatar · Self reenactment | LPIPS (2K): 0.202 -> 0.098 | Helped |
| Add the super-resolution network (ablation) | Gaussian Head Avatar · Self reenactment | PSNR: 27.82 -> 27.70 | Hurt |
| Add geometry-guided initialization instead of FLAME initialization (ablation) | Gaussian Head Avatar · Self reenactment | LPIPS: 0.123 -> 0.108 | Helped |
| Add the fully learned deformation field instead of mesh-based deformation (ablation) | Gaussian Head Avatar · Self reenactment | LPIPS: 0.116 -> 0.108 | Helped |
Surprising findings
- Without super-resolution the method's PSNR (27.82) is slightly higher than the full model (27.70), while SR substantially improves LPIPS and FID at 2K.
Limitations
- Blurring for tongue, teeth inside the mouth, and long hair due to lack of tracking.
- Requires multi-view video with 3DMM/landmark preprocessing and background removal.
- Training uses lightweight sparse views (8-16 cameras) but evaluation is limited to a small number of identities.
Experimental setup
Datasets: NeRSemble HAvatar multi-view videos
Benchmarks: NeRSemble HAvatar multi-view videos
Metrics: PSNR SSIM LPIPS FID
Baselines: NeRFBlendShape NeRFace HAvatar FLAME-Init Mesh-Deform
Builds on: 3D Gaussian splatting DMTet NeRSemble HAvatar VGG perceptual loss
Closest papers by meaning
- GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections (CVPR 2025 · similarity 0.94)
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians (CVPR 2024 · similarity 0.92)
- 3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations (CVPR 2025 · similarity 0.92)
- Generalizable and Animatable Gaussian Head Avatar (NeurIPS 2024 · similarity 0.91)
- MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing (CVPR 2025 · similarity 0.91)
- Gaussian Eigen Models for Human Heads (CVPR 2025 · similarity 0.90)
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