atlas

Research map / 3D vision / Face and shape

Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 109 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Gaussian Head Avatar, an animatable head avatar built from expression-conditioned dynamic 3D Gaussians with a fully learned MLP deformation field, initialized via an SDF/DMTet geometry guidance model, and rendered at 2K with a super-resolution network.

Problem

High-fidelity, animatable 3D head avatar reconstruction at 2K resolution from lightweight sparse multi-view video, where NeRF-based methods lack pixel-level detail and LBS/FLAME-based deformation cannot capture exaggerated expressions.

Approach

Replace LBS/mesh-based deformation with a fully learned, expression- and pose-conditioned MLP that displaces 3D Gaussians (decoupled by distance to 3D landmarks), and initialize the Gaussians from a geometry-guided SDF+DMTet mesh model whose deformation and color MLPs are carried over to training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Gaussian Head Avatar instead of HAvatarhead avatar reconstruction · Self reenactmentLPIPS (2K): 0.209 -> 0.098Helped
Use Gaussian Head Avatar instead of HAvatarhead avatar reconstruction · Self reenactmentFID (2K): 31.06 -> 18.50Helped
Use Gaussian Head Avatar instead of HAvatarhead avatar reconstruction · Self reenactmentPSNR: 27.19 -> 27.70Helped
Use Gaussian Head Avatar instead of HAvatarhead avatar reconstruction · Novel view synthesis (3D consistency)PSNR: 27.13 -> 27.58Helped
Use Gaussian Head Avatar instead of HAvatarhead avatar reconstruction · Novel view synthesis (3D consistency)LPIPS: 0.65 -> 0.059Helped
Add the super-resolution network (ablation)Gaussian Head Avatar · Self reenactmentLPIPS (2K): 0.202 -> 0.098Helped
Add the super-resolution network (ablation)Gaussian Head Avatar · Self reenactmentPSNR: 27.82 -> 27.70Hurt
Add geometry-guided initialization instead of FLAME initialization (ablation)Gaussian Head Avatar · Self reenactmentLPIPS: 0.123 -> 0.108Helped
Add the fully learned deformation field instead of mesh-based deformation (ablation)Gaussian Head Avatar · Self reenactmentLPIPS: 0.116 -> 0.108Helped

Surprising findings

Limitations

Experimental setup

Datasets: NeRSemble HAvatar multi-view videos

Benchmarks: NeRSemble HAvatar multi-view videos

Metrics: PSNR SSIM LPIPS FID

Baselines: NeRFBlendShape NeRFace HAvatar FLAME-Init Mesh-Deform

Builds on: 3D Gaussian splatting DMTet NeRSemble HAvatar VGG perceptual loss

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy