Research map / 3D vision / Gaussian splatting
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
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Proposes TetGS, a hybrid tetrahedron-constrained Gaussian Splatting representation that enables localized, geometry-adaptive, photorealistic text- and image-guided editing of 360° full-body avatars from monocular videos.
Problem
Editing reconstructed 3D human avatars from monocular video with precise local region control, geometric adaptability, and photorealistic rendering; direct 3DGS editing under diffusion guidance yields unstable geometry and artifacts.
Approach
Embed Gaussian kernels inside tetrahedral grids (DMTet-style SDF on tetrahedron vertices, marching tetrahedra mesh) so tetrahedron updates guide Gaussian redistribution; decouple editing into localized spatial adaptation with partitioned tetrahedra and dual SDS losses, followed by coarse-to-fine texture generation using few-shot normal-based inpainting and attribute activation.
Key results
- Ours achieves FID 115.95 vs 194.54 (GaussianEditor), 201.82 (DGE), 258.27 (TIP-Editor) on rendered edited images.
- CLIP text-image similarity 26.28 for Ours vs 22.14 (GaussianEditor) and 23.05 (DGE); DINO 0.752 vs 0.726 for TIP-Editor.
- Localized spatial adaptation for 10000 iterations takes about 1.2 hours on a single NVIDIA A40.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use TetGS-based decoupled editing instead of direct Gaussian editing with iN2N supervision (ablation) | 3D avatar editing · 3D avatar editing | FID: 215.56 -> 115.95 | Helped |
| Use TetGS-based decoupled editing instead of direct Gaussian editing with iN2N supervision (ablation) | 3D avatar editing · 3D avatar editing | CLIP: 22.64 -> 26.28 | Helped |
| Use TetGS-based decoupled editing instead of direct Gaussian editing with SDS supervision (ablation) | 3D avatar editing · 3D avatar editing | FID: 217.15 -> 115.95 | Helped |
| Use TetGS-based decoupled editing instead of direct Gaussian editing with SDS supervision (ablation) | 3D avatar editing · 3D avatar editing | CLIP: 23.96 -> 26.28 | Helped |
| Add attribute activation with augmented guidance (ablation) | TetGS editing pipeline · 3D avatar editing | FID: 120.33 -> 115.95 | Helped |
| Add attribute activation with augmented guidance (ablation) | TetGS editing pipeline · 3D avatar editing | CLIP: 26.03 -> 26.28 | Helped |
| Use TetGS instead of GaussianEditor | 3D avatar editing · 3D avatar editing (60 rendered images) | FID: 194.54 -> 115.95 | Helped |
| Use TetGS instead of GaussianEditor | 3D avatar editing · 3D avatar editing (60 rendered images) | CLIP: 22.14 -> 26.28 | Helped |
| Use TetGS instead of TIP-Editor | 3D avatar editing · 3D avatar editing (60 rendered images) | DINO: 0.726 -> 0.752 | Helped |
| Add tetrahedron partitioning (ablation) | Localized spatial adaptation · 3D avatar editing | rendering quality | Helped |
| Add local SDS loss (ablation) | Localized spatial adaptation · 3D avatar editing | detail quality | Helped |
| Add global SDS loss (ablation) | Localized spatial adaptation · 3D avatar editing | shape quality | Helped |
Limitations
- Evaluated on only 10 self-collected monocular videos
- Relies on multi-view masks from segmentation or human parsing models
- Few-shot inpainting may degrade novel-view quality, requiring attribute activation refinement
Experimental setup
Datasets: self-collected 360-degree full-body monocular video dataset (10 videos)
Benchmarks: self-collected 360-degree full-body avatar dataset
Metrics: FID CLIP score DINO similarity
Baselines: GaussianEditor DGE TIP-Editor
Builds on: 3D Gaussian Splatting DMTet NeuDA Instruct-NeRF2NeRF IDM-VTON
Closest papers by meaning
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.90)
- SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting (CVPR 2024 · similarity 0.90)
- GASP: Gaussian Avatars with Synthetic Priors (CVPR 2025 · similarity 0.89)
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians (CVPR 2024 · similarity 0.89)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.88)
- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning (CVPR 2024 · similarity 0.88)
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