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Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 5 citations (OpenAlex)

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Proposes TetGS, a hybrid tetrahedron-constrained Gaussian Splatting representation that enables localized, geometry-adaptive, photorealistic text- and image-guided editing of 360° full-body avatars from monocular videos.

Problem

Editing reconstructed 3D human avatars from monocular video with precise local region control, geometric adaptability, and photorealistic rendering; direct 3DGS editing under diffusion guidance yields unstable geometry and artifacts.

Approach

Embed Gaussian kernels inside tetrahedral grids (DMTet-style SDF on tetrahedron vertices, marching tetrahedra mesh) so tetrahedron updates guide Gaussian redistribution; decouple editing into localized spatial adaptation with partitioned tetrahedra and dual SDS losses, followed by coarse-to-fine texture generation using few-shot normal-based inpainting and attribute activation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TetGS-based decoupled editing instead of direct Gaussian editing with iN2N supervision (ablation)3D avatar editing · 3D avatar editingFID: 215.56 -> 115.95Helped
Use TetGS-based decoupled editing instead of direct Gaussian editing with iN2N supervision (ablation)3D avatar editing · 3D avatar editingCLIP: 22.64 -> 26.28Helped
Use TetGS-based decoupled editing instead of direct Gaussian editing with SDS supervision (ablation)3D avatar editing · 3D avatar editingFID: 217.15 -> 115.95Helped
Use TetGS-based decoupled editing instead of direct Gaussian editing with SDS supervision (ablation)3D avatar editing · 3D avatar editingCLIP: 23.96 -> 26.28Helped
Add attribute activation with augmented guidance (ablation)TetGS editing pipeline · 3D avatar editingFID: 120.33 -> 115.95Helped
Add attribute activation with augmented guidance (ablation)TetGS editing pipeline · 3D avatar editingCLIP: 26.03 -> 26.28Helped
Use TetGS instead of GaussianEditor3D avatar editing · 3D avatar editing (60 rendered images)FID: 194.54 -> 115.95Helped
Use TetGS instead of GaussianEditor3D avatar editing · 3D avatar editing (60 rendered images)CLIP: 22.14 -> 26.28Helped
Use TetGS instead of TIP-Editor3D avatar editing · 3D avatar editing (60 rendered images)DINO: 0.726 -> 0.752Helped
Add tetrahedron partitioning (ablation)Localized spatial adaptation · 3D avatar editingrendering qualityHelped
Add local SDS loss (ablation)Localized spatial adaptation · 3D avatar editingdetail qualityHelped
Add global SDS loss (ablation)Localized spatial adaptation · 3D avatar editingshape qualityHelped

Limitations

Experimental setup

Datasets: self-collected 360-degree full-body monocular video dataset (10 videos)

Benchmarks: self-collected 360-degree full-body avatar dataset

Metrics: FID CLIP score DINO similarity

Baselines: GaussianEditor DGE TIP-Editor

Builds on: 3D Gaussian Splatting DMTet NeuDA Instruct-NeRF2NeRF IDM-VTON

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