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Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes

ICLR 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 2 citations (OpenAlex)

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Proposes DG-Mesh, which jointly optimizes deformable 3D Gaussians and a differentiable Poisson/marching-cubes mesh to reconstruct time-consistent, high-fidelity dynamic meshes with cross-frame vertex correspondence.

Problem

Obtaining high-quality, detailed, and time-consistent meshes with cross-frame vertex correspondence from dynamic monocular or multi-view observations is difficult; prior volumetric and template-based methods fail on thin structures, topology changes, or produce oversized meshes.

Approach

Maintain canonical 3D Gaussians deformed per timestep; convert deformed Gaussians to meshes via differentiable Poisson solver (DPSR) and differentiable marching cubes; apply Gaussian-Mesh Anchoring (mesh-guided densification/pruning so Gaussians map 1-1 to faces) and a cycle-consistent forward/backward deformation loss to propagate anchored Gaussians back to canonical space, yielding mesh-to-mesh

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DG-Mesh instead of the strongest listed baselinedynamic mesh reconstruction · Duck, Horse, Bird, Beagle, Torus2sphere, and GirlwalkCDHelped
use DG-Mesh instead of the strongest listed baselineD-NeRF mesh rendering · Bouncingballs and Jumpingjacksmesh PSNRHelped
use DG-Mesh instead of the strongest listed baselineD-NeRF mesh rendering · Legomesh PSNRMixed
add Laplacian regularization with weight 1000 rather than no Laplacian regularization (ablation)DG-Mesh · mesh reconstruction and renderingmesh PSNR: 31.947 -> 33.890Helped
increase Laplacian weight from 1000 to 2000 (ablation)DG-Mesh · mesh reconstruction and renderingmesh PSNR: 33.890 -> 32.891Hurt
add Gaussian-Mesh Anchoring (ablation)DG-Mesh · mesh reconstructionCD: 0.685 -> 0.516Helped
add Gaussian-Mesh Anchoring (ablation)DG-Mesh · mesh reconstructionEMD: 0.146 -> 0.128Helped
add Gaussian-Mesh Anchoring (ablation)DG-Mesh · mesh reconstructionmesh PSNR: 31.283 -> 32.734Helped
change anchoring interval from 50 to 100 (ablation)DG-Mesh · mesh reconstructionCD: 0.314 -> 0.306Helped
increase anchoring interval from 100 to 500 (ablation)DG-Mesh · mesh reconstructionCD: 0.306 -> 0.320Hurt
fine-tune baselines with mesh-rendering loss (ablation)K-Plane, TiNeuVox, and Deformable-GS versus DG-Mesh · fine-tuned mesh renderingmesh PSNR: 24.683; 24.149; 22.519 -> 29.782Helped

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF DG-Mesh dataset (rendered synthetic) Nerfies DyCheck Unbiased4D NeuralActor self-captured iPhone videos

Benchmarks: DG-Mesh dataset D-NeRF Nerfies

Metrics: Chamfer Distance Earth Mover Distance PSNR mesh rendering PSNR SSIM LPIPS FPS

Baselines: D-NeRF K-Planes HexPlane TiNeuVox 4D-GS Deformable-GS 4DGS SC-GS

Builds on: 3D Gaussian Splatting Deformable 3D Gaussians Differentiable Poisson Surface Reconstruction Differentiable Marching Cubes Nvdiffrast

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