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3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 4 citations (OpenAlex)

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Proposes a compact 3DGS head avatar that stores neutral appearance in canonical tri-planes and expression-dependent opacity offsets in 1D feature lines bound to FLAME blendshapes, with adaptive truncated opacity penalty and class-balanced sampling.

Problem

Capturing dynamic facial textures in 3DMM-driven Gaussian head avatars while keeping real-time rendering speed and low storage, and generalizing to unseen expressions.

Approach

Encode neutral-face texture in tri-planes replacing spherical harmonics, and represent per-blendshape dynamic texture as 1D feature lines interpolated by blendshape coefficients and decoded by an MLP into opacity offsets; add an adaptive truncated opacity penalty on static triangles and class-balanced resampling over expression clusters.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use compact tensorial representations and dynamic feature linesOurs · Novel View SynthesisPSNR: 31.4702 -> 32.9688Helped
use compact tensorial representations and dynamic feature linesOurs · Self-ReenactmentPSNR: 27.2678 -> 28.0688Helped
use compact tensorial representations and dynamic feature linesOurs · Novel View SynthesisLPIPS: 0.05144 -> 0.05940Hurt
use compact tensorial representations and dynamic feature linesOurs · Self-ReenactmentLPIPS: 0.06668 -> 0.07724Hurt
use compact tensorial representations and dynamic feature linesOurs · Novel View SynthesisStorage: 21M -> 10MHelped
add feature-line blendshapes (ablation)Triplane-only method · Novel View Synthesis, subject #306PSNR: 33.4206 -> 33.4337Helped
add feature-line blendshapes (ablation)Triplane-only method · Self-Reenactment, subject #306PSNR: 31.2487 -> 31.3246Helped
add adaptive opacity offset penalty (ablation)Triplane + feature-line method · Novel View Synthesis, subject #306PSNR: 33.4337 -> 35.3876Helped
add adaptive opacity offset penalty (ablation)Triplane + feature-line method · Self-Reenactment, subject #306PSNR: 31.3246 -> 31.4366Helped
add class-balanced resampling (ablation)Triplane + feature-line method · Self-Reenactment, subject #306PSNR: 31.3246 -> 31.4288Helped
add class-balanced resampling (ablation)Triplane + feature-line method · Novel View Synthesis, subject #306PSNR: 33.4337 -> 35.2652Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Nersemble

Benchmarks: Nersemble

Metrics: PSNR SSIM LPIPS storage FPS

Baselines: Gaussian Avatars (GA) Gaussian Head Avatar (GHA) Gaussian Blendshapes (GBS)

Builds on: Gaussian Avatars 3D Gaussian Splatting FLAME

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