Research map / 3D vision / Gaussian splatting
Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting
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Trains two 3DGS models with a mutual consistency loss and divergent masks (multi-cue adaptive hard mask and self-supervised soft mask), plus a lightweight Dynamic EMA proxy variant, for robust in-the-wild scene reconstruction.
Problem
Reconstructing 3D scenes from in-the-wild photos is corrupted by transient distractors and varying illumination, causing stochastic artifacts and unstable reconstructions when heuristics are used.
Approach
Exploit the run-to-run randomness of artifacts: train two 3DGS models with an L1 mutual consistency loss on renderings, use asymmetric (complementary) masks to reduce confirmation bias, and replace one model with a dynamic EMA proxy (EMA accounting for densification/pruning) with alternating masks to save compute.
Key results
- On NeRF On-the-go, GS-GS reaches 24.34 PSNR in high occlusion vs 23.05 for HybridGS (best prior).
- On RobustNeRF, GS-GS achieves 36.18 PSNR on Crab and 37.18 on Yoda, exceeding the best prior by about 1 dB in complex scenes.
- EMA-GS cuts PhotoTourism training from 7.2 hours (WildGaussian) to 2.9 hours while improving PSNR on the Brandenburg Gate and Sacre Coeur scenes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use dual 3DGS models with mutual consistency instead of a single model (ablation) | AsymGS · NeRF On-the-go | PSNR | Helped |
| Add mutual consistency loss to EMA-GS (ablation) | EMA-GS · NeRF On-the-go | PSNR: 23.10 -> 23.40 | Helped |
| Add mutual consistency loss to GS-GS (ablation) | GS-GS · NeRF On-the-go | PSNR: 23.13 -> 23.61 | Helped |
| Add masking instead of training without masks in EMA-GS (ablation) | EMA-GS · NeRF On-the-go | PSNR: 21.68 -> 23.40 | Helped |
| Add masking instead of training without masks in GS-GS (ablation) | GS-GS · NeRF On-the-go | PSNR: 22.39 -> 23.61 | Helped |
| Add the self-supervised soft mask (ablation) | GS-GS · NeRF On-the-go | PSNR: 23.32 -> 23.61 | Helped |
| Add the multi-cue adaptive mask (ablation) | GS-GS · NeRF On-the-go | PSNR: 22.76 -> 23.61 | Helped |
| Add the self-supervised soft mask (ablation) | EMA-GS · NeRF On-the-go | PSNR: 22.94 -> 23.40 | Helped |
| Add the multi-cue adaptive mask (ablation) | EMA-GS · NeRF On-the-go | PSNR: 22.15 -> 23.40 | Helped |
| Replace alternating masks with Mixup regularization (ablation) | EMA-GS · NeRF On-the-go | PSNR: 23.40 -> 23.39 | No clear effect |
| Replace alternating masks with Gaussian dropout (ablation) | EMA-GS · NeRF On-the-go | PSNR: 23.40 -> 23.39 | No clear effect |
| Use GS-GS instead of the EMA proxy variant | AsymGS · NeRF On-the-go | PSNR: 23.40 -> 23.61 | Helped |
Surprising findings
- Using the same mask type for both models (or no masks) degrades the EMA and dual models, showing masks are necessary for diversity.
- Dual-model ensemble without the mutual consistency loss drops about 0.5 dB PSNR, so the consistency term rather than ensembling drives gains.
Limitations
- Appearance modeling struggles to capture fine-grained effects such as object highlights, likely due to limited training data diversity.
- Dual-model training doubles computation relative to single 3DGS, motivating the EMA variant.
- Error bars are not reported in the main paper; five-run statistics are only in the appendix.
Experimental setup
Datasets: NeRF On-the-go RobustNeRF PhotoTourism
Benchmarks: NeRF On-the-go RobustNeRF PhotoTourism
Metrics: PSNR SSIM LPIPS training hours
Baselines: 3DGS Mip-Splatting GS-W WildGaussian HybridGS SLS-mlp NeRF On-the-go RobustNeRF SWAG NeRF-W
Builds on: 3D Gaussian Splatting Mip-Splatting WildGaussian SAM DINOv2
Closest papers by meaning
- WildGaussians: 3D Gaussian Splatting In the Wild (NeurIPS 2024 · similarity 0.91)
- MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks (CVPR 2025 · similarity 0.91)
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus (NeurIPS 2024 · similarity 0.90)
- LP-3DGS: Learning to Prune 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.90)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.90)
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
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